I feel like it should be able to charge faster on enemies that have less health, whether that be that they have been injured already or just weaker to begin with
Maybe not instant, sure, but the casting should be much faster. You CANT afford the downtime in blocking to cast it in many situations. Its not a good mechanic.
Make Force weapons give a damage boost to all Warp damage a Psyker deals. That will give BB (and Soulblaze, while we’re at it) a way to scale with gear, which will let BB and the talent tree improve in power, which currently isn’t a thing. It also means build options, since it’ll create loadout choices for hybrid or pure Warp based Psykers. Once we get the two-handed Force sword from the trailers, we’ll have a good array of gear for making a Warp-focused loadout that lets us build for boosted Brain Burst.
I saw Brain Burst generates charges in pretty much every enemy.
It’s very easy to stay at max charge without even looking for it right now.
edit for clarity/
I don’t mean there is no adjustment to make.
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fix brain burst aiming
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have the switch to brain burst be way more reactive from your weapons. Right now you try to switch and can not because of the end of a random animation.
This needs to be super reactive and take priority over everything. -
shave a couple 10th of a seconds to BB cast
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shave a couple 10th of a second to BB stagger’
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optionally have bb immediatly stagger basic mobs (not elites or specials)
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adapt the ultimate talent giving 25% faster brain burst to 35-40% so it is adapted from the nerf they introduced to BB cast time since the open beta
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invent solution to the stealing of brain burst targets by other players
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have at least some scaling to BB for difficulties
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Vent with all melee weapons, not just the one force sword
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have venting be a global stat to player and the bonuses from the staff apply for all venting so there is no clunkiness having to swith to your staff just for venting.
Just a few things that are QoL and adjust some of the massive nerfs introduced at release.
The most important is the reactive switch to BB.
It should not get blocked by end of animations and have a special margin to switch to it.
Otherwise I still like Psyker, though it’s not fun as it was and falls hard on higher difficulties compared to the other classes.
The lightning staff is the best CC tool there is that is constantly available.
Maybe have something like a build up mechanic that gains charges from kills with melee and ranged weapons, staffs included, higher stacks provides shorter cast times and damage. Or to make it a bit more restrictive, only gain charges from staff kills and force sword kills (probably not).
Something like getting a charge for every 10 kill, up to… lets say 3 stacks for a insta cast BB with a bit of damage added to it, kill value might sound a bit low, but thats 30 kills you have to secure before you get max benefit.
No timer on the charges, if they are gained, they are there to stay.
So lets just eyeball this a bit, lets say the total kill for your mission is 2000 split across 4 different players, and lets say you get 600 of those kills (I have no idea about these numbers since we dont have a friggin scoreboard to actually know how many kills per player is realistic).
That would only amount to 20 fully charged BB that should insta cast and one shot human sized elites and specials, barring maybe the mauler since he is a bit more chunky.
I dont know, could work, could be complete garbage.
That reminds me, another issue of BB not scaling at all with gear is the fact that your Warp Resist/Quell Speed do nothing when you’re using it. Once I got in the habit of swapping to my staff immediately after a BB so I could quell in half the time, I realized that bit of technique being necessary isn’t a good thing.
Your passive quell rate is also a lot faster if you pull out a non-psyker/force weapon. I run combat axe on my psyker, and being able to cast axe while getting a fast passive quell can be a lifesaver.