The ending of almost all missions is terribly boring. The only exception is Hab Dreyko where you have to get to the evacuation plane.
Besides, I don’t understand why in a territory teeming with heretics, a plane can sit quietly and wait for you at a pre-prepared site.
Isn’t it more logical and better to make sure that the plane is suspended over a precipice, as it is in the Rolling Steel mission where you have to jump into it. The same problem applies to indoor missions where you have to get to the elevator, you will hardly encounter any enemies who will try to interfere with you.
All this is compounded by the extremely dumb and casual spawn of enemies.
Why can you see crashers and maulers in the finale of Hab Dreyko, but their appearance is disabled in the finale of other missions?
I just completed “Vigil Station Oblivium”, how many maulers/crashers/bullwark I saw in final? ZERO, the game forgot about their existence.
The game tries to overwhelm you with trash with sticks, killing only your fps.
All of the above applies to the gold difficulty level.
play havoc
Frag off. I want to see adequate enemy spawn, not fight with schizophrenic difficulty modifiers.
The developer who set up enemy spawn is either incompetent, or he did it specifically to please our consoles firends.