Ive wanted to say this about the beast of nurgle for a while now coz it is a terribly designed boss that needs tweaking. But ppl on here love to just accept trash for some reason. Like with the way fire used to function i suggested that it do damage over time instead of it just stripping toughness away in one frame and eveyone got up my azz about how its “fine” and “doesnt need changing”(STOP SETTLING FOR FINE) and fatshark changed fire anyway and is now much better now functioning logically and in balanced fasion.
Hopefully the same can be done for beast of nurgle now. (The event spawns so many of them that more ppl may notice the issues with its design) At the moment BoN will spit on you to lube you up and prime you to be eaten. This is fine and a good mechanic making it unique to deal with.
What is TERRIBLE is that the spit attack is the only attack it uses with ZERO cooldown. It makes no sense how it permanently has an infinite supply of spit it its stomach all the time, it needs a longer cooldown between spitting. This makes no sense logically and its completely unfair and makes it impossible to close the distance on it, as it will just spit spit spit then if you do manage to get close and dont get lubed it will just slam the ground send you flying across the entire map back to square one of spit spit spit spit this loop is tedious and frustrating NOT FUN.
This issue is made 10x worse by how the Beast of nurgles grab animation (once you have been lubed up) is impossible to dodge and the animation for the grab is like half a frame long. Its hand twitches and you have been eaten it is complete bs and a cheap mechanic having no skill reward involved. Unlike with the chaos spawn where you can counter the grab and actually dodge it therefore being rewarded for your reaction, awareness and timing skills.
The only real counter is the bubble on psyker which disables the spit from working inside it but this is such a bandaid fix for the main issues being caused by its illogical attack patterns.
In conclusion :
• Its slam attacks throws you way to far away
• Spit spamming is tedious and OP (also makes no sense logically
• You can’t dodge the grab at all
Make the Beast make sense! Maybe one of these things would be ok, like if it wants to spit at a reasonable rate then sure make it impossible to dodge the grab. Or keep it so it can spit all the time but you can dodge the grab.
Its just bs how he spits all the time (0 cooldown) you cant close the distance coz you get slammed miles across to room, AND! you cant dodge the bs grab animation.
On the flip side the plague ogryn is a little puss puss that needs to be mildly stronger crushers are more of a threat (dont go overboard tho) and i feel like chaos spawn is pretty balanced as the bosses go. Attacking fast and deadly but you can avoid the grab if you have the skill. BoN is just annoying which in turn just makes it boring to deal with.
Please don’t reply and say “hey, its so frikin easy with a perfect team that has all the correct situational stuff for this one specific situation. so its fine and doesnt need changing” this boss is annoying…thats it. Annoying isnt a good game mechanic. Stop settling for mediocrity and let ask for better from the game so its more fun.
Im not all for nerfing that isnt the point here, i want balance in all areas of the game for example. i think the way they nerfed demon hosts was a stupid change (ik public players can be toxic losers that would wake it and leave, i mean for friendly matches and cooperative LFG groups) i still think it should take 2 people down with it if it gets woken up. Because now its like someone wakes it up…why should the team help out? It was that guys mistake if we dont help him only he dies, and the rest of the team doesnt get 40% of their hp turned to corruption on the off chance they save him. its more beneficial to just let them die alone. (as morbid and anti team that is) That is what that change has done. Made it an anti team enemy. As before when she went for two ppl it became everyone’s problem so the team needed to deal with it together.
Or not idc keep it how it is now. Thats not the point and not my problem I dont wake them up. Im just saying not all nerfs are good. Balance and logic behind game mechanics is what matters.