Beast of Nurgle need tweaking. "Go ahead and cancel me idc"

Ive wanted to say this about the beast of nurgle for a while now coz it is a terribly designed boss that needs tweaking. But ppl on here love to just accept trash for some reason. Like with the way fire used to function i suggested that it do damage over time instead of it just stripping toughness away in one frame and eveyone got up my azz about how its “fine” and “doesnt need changing”(STOP SETTLING FOR FINE) and fatshark changed fire anyway and is now much better now functioning logically and in balanced fasion.

Hopefully the same can be done for beast of nurgle now. (The event spawns so many of them that more ppl may notice the issues with its design) At the moment BoN will spit on you to lube you up and prime you to be eaten. This is fine and a good mechanic making it unique to deal with.

What is TERRIBLE is that the spit attack is the only attack it uses with ZERO cooldown. It makes no sense how it permanently has an infinite supply of spit it its stomach all the time, it needs a longer cooldown between spitting. This makes no sense logically and its completely unfair and makes it impossible to close the distance on it, as it will just spit spit spit then if you do manage to get close and dont get lubed it will just slam the ground send you flying across the entire map back to square one of spit spit spit spit this loop is tedious and frustrating NOT FUN.

This issue is made 10x worse by how the Beast of nurgles grab animation (once you have been lubed up) is impossible to dodge and the animation for the grab is like half a frame long. Its hand twitches and you have been eaten it is complete bs and a cheap mechanic having no skill reward involved. Unlike with the chaos spawn where you can counter the grab and actually dodge it therefore being rewarded for your reaction, awareness and timing skills.

The only real counter is the bubble on psyker which disables the spit from working inside it but this is such a bandaid fix for the main issues being caused by its illogical attack patterns.

In conclusion :

• Its slam attacks throws you way to far away

• Spit spamming is tedious and OP (also makes no sense logically

• You can’t dodge the grab at all

Make the Beast make sense! Maybe one of these things would be ok, like if it wants to spit at a reasonable rate then sure make it impossible to dodge the grab. Or keep it so it can spit all the time but you can dodge the grab.
Its just bs how he spits all the time (0 cooldown) you cant close the distance coz you get slammed miles across to room, AND! you cant dodge the bs grab animation.

On the flip side the plague ogryn is a little puss puss that needs to be mildly stronger crushers are more of a threat (dont go overboard tho) and i feel like chaos spawn is pretty balanced as the bosses go. Attacking fast and deadly but you can avoid the grab if you have the skill. BoN is just annoying which in turn just makes it boring to deal with.

Please don’t reply and say “hey, its so frikin easy with a perfect team that has all the correct situational stuff for this one specific situation. so its fine and doesnt need changing” this boss is annoying…thats it. Annoying isnt a good game mechanic. Stop settling for mediocrity and let ask for better from the game so its more fun.

Im not all for nerfing that isnt the point here, i want balance in all areas of the game for example. i think the way they nerfed demon hosts was a stupid change (ik public players can be toxic losers that would wake it and leave, i mean for friendly matches and cooperative LFG groups) i still think it should take 2 people down with it if it gets woken up. Because now its like someone wakes it up…why should the team help out? It was that guys mistake if we dont help him only he dies, and the rest of the team doesnt get 40% of their hp turned to corruption on the off chance they save him. its more beneficial to just let them die alone. (as morbid and anti team that is) That is what that change has done. Made it an anti team enemy. As before when she went for two ppl it became everyone’s problem so the team needed to deal with it together.

Or not idc keep it how it is now. Thats not the point and not my problem I dont wake them up. Im just saying not all nerfs are good. Balance and logic behind game mechanics is what matters.

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You can dodge the spit. I don’t understand why it’s a supposedly unfair mechanic if you can just dodge it.

I think it’s fun. You side dodge the spits, and you need distance to dodge the slams. Makes perfect sense to me and I’m not really frustrated at all fighting them.

I personally think it’s my favorite boss and I want more unique bosses like them. They’re cool because they force you to switch it up and think about how you fight the boss positioning wise. Don’t corner yourself, try to make it show the back to allies, don’t get gooped, and don’t get knocked off. Much more interesting than chaos spawns which are just “spam slide dodges and mash attacks”. Plague ogryn is okay, it’s just the “basic” boss so he’s basically a Vermintide rat ogre, very simple to dodge dance.

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I’m ok with the spit because dodgable. I cannot deal with the tail swipe. That might be my skill issue though.

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The grab is what you cant dodge, and sure yes it making no sense that it spits none stop without cooldown, and you don’t get any reward for dodging the spit if it just spits again until it inevitably hits you is at all fair.

Yes, you do, it makes it so it can’t grab you. If you dodge the spit you can keep it in place for another attack cycle by melee dancing, it gives you an opening and window for attacking it yourself. I know it spits again, but is your preferred alternative that it spits once and then it’s a free kill? Bosses SHOULD attack until they’re dead.

It also doesn’t “inevitably” hit you, it’s easy to mess up the dodge but it’s still the player messing up. If you do get gooped, it’s not a guaranteed grab either, the play then is to run away and reset the slime debuff and someone else will try to tank it during that time.

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Not when you have to dodge it over and over coz it has no CD on the attack you dont have infinite dodges. Do you just vomit forever? Do you have an infinite pool of bile inside you that never ends? It makes no sense from a logical stand it should be permanently full to the brim with spit

I’m not sure what the issue is with dodging it over and over. Again, what’s your preferred alternative? It does it once and then becomes a free kill?
You’re also overstating how it has no openings. It definitely lets you hit it a bunch between the spits and lets you reset dodges.

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Sounds like you don’t know how the boss really works. It only continually spits if it’s target is in range and even then it has a few seconds after where it cannot spit. And it only uses it’s knockback attacks when someone other than their target is near it, with the tail and hand slam only occurring when it’s surrounded. If it is spitting, it cannot use it’s other attacks which lets teammates behind it to melee or shoot it’s stationary weakspot. The person with aggro just needs to stand far enough away to dodge the spit and shoot it in the face.

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Spits once… you get a small window to fight it then it spits not spits NONE STOP until youre hit

Yes, you dodge, you get a window to hit it, it attacks again. That’s the combat loop for bosses. I don’t really get why this is an issue. Do you want it to stop attacking forever because you dodged once? Or is your issue that the frames for counterattacking are too small?

You dodge the spit, move to it, hit it once then the slam spam starts until you inevitably flug back into spit range repeat. youre also acting like its a 1v1 like there wont be specialists and hordes at the same time

I just beat the living hell out of a BoN with a power sword. The beast was aggro’d on someone else and so I just kept moving alongside it, facing from the front/side of it towards its back, and dodging backwards (towards the front of him) on every swipe. Worked a treat!

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There’s no “inevitably” you can totally just dodge the slams. Even if you get back into spit range, just dodge it again. It has pretty long downtimes compared to other bosses even, and unlike all other bosses it has 0 combos so every dodge is a simple one and done.

I’m aware there’ll be other enemies around, that’s just how the game works. Co-op and all that. Team peeling for the guy dodge tanking the boss is the desired outcome, and if that’s not happening you know what went wrong.

Time to practice some new moves in the psykhanium. Ty for the tip.

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It’s a Daemon of the Warp. If such things start to make sense…you should be worried.

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More meaning when the team is split and its waking u down without assistance obviously 4 doods 4v1 will slam is pune

K cool…doesnt change the fact you cant dodge the grab EVER show me you dodging the grab attack once you have been spat on. I could tolerate everything else if you could dodge the grab

I never said you can dodge the grab. I said if you don’t get spit on (which is fully dodgeable) you can’t get grabbed.
Even if you DO get spit on, you can just run away and you won’t get grabbed. If you get grabbed it’s 100% a skill issue on your end.

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A grab you cant dodge is rtarded theres no arguing that

I feel like you know exactly why what you’re saying is dishonest. You don’t ever need to dodge the grab, you can dodge the spit. It literally can’t grab unless it landed a spit. If you get hit by the spit, you messed up.