Bardin's throwing axes recall glitch

As I’m pretty sure this had been brought up before, the issue is still present as of 2.1.1.

Whenever recalling/“reloading” the throwing axes being at 0/x, the sound cue tends not to trigger and the first axe recalled glitches the animation, interrupting the consecutive retrieval animations. What seems to be happening is the first recalled axe is being instantly equipped as the weapon transitions from 0/x to 1+/x ammo state.

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