Yeah, all good stuff. I think you sound experienced enough to make Axe work if your latency isn’t too bad. Also surprised anyone reads my posts when they’re longer than university philosophy essays.
Try these if you’re interested in Axes. I’ve thoroughly tested them:
You’ll find he can cleave out of the axe on crits with his massive power bonuses, and you’ll crit 25% of the time for light attacks. This is probably the easiest build to make Axes work with.
Slayer does work with 1H Axe and Throwing Axe, but it’s not an ideal combo since the Throwing Axe is good vs armor, and so is 1H Axe, instead a more ideal strategy would be 1H Axe with a crowd control melee weapon. You can take his 10% crit bonus with 10% crit from items for a whopping 35% crit chance on light attacks using the axe. It is potent and does require lots of dodging.
Still, on Slayer, the Dual Axes are hard to beat for 1H weapons, with rapid speed and a powerful push attack, I use those to great effect against both crowds and elites, and I’ve become decent enough with the throwing axes to reliably snipe specials and headshot armor. I don’t even need extra stamina with the dual axes because with the trophy hunter giving leap cooldown combined with crunch, I’m able to keep swinging fast enough to stay in my ult permanently during cata hordes. I can stun-lock a chaos warrior by throwing axe headshots + the trait for headshots consumes no ammo, also works against bosses, and gives trophy hunter stacks. A very powerful combo if you git gud with the throwing axes. Dual Axes, is also hugely underrated.
If you get decent with a one-handed Axe Ironbreaker with Drakefire Pistols is very doable and brutally powerful. You can get a burst of speed Vengence and stagger plague monks and black rat patrols with Drakefire bursts at high overcharge with Under Pressure. Throw in with Hunter Trait + Drengbarazi Oath + Enhanced Power Talents, and you get up to about 60% more Power, and I often take Crit Power too or a bunch of other item power buffs to clear out trash. The Drakefire will control crowds mixed with elites (of course watch out for chaos warriors), and the axe with stagger power will keep your THP decently high on IB because of Impenetrable and level 25 stamina talents giving you lots of pushes which make 1H weapons with decent stamina easy to get Stagger THP just by pushing. There’s all kinds of ways to play this build, but Ironbreaker with Fire Pistols is amazing. Axe+Shield is the more common way to play this. You can watch ChocoB do Cata with it with ease.
Now, if you master that, and you’re good with 1H axes, I recommend a challenge. Try Ranger Vet with Shotgun and 1H axe, again, take the Crit Power and Crit Chance on both ranged and melee and charm with some speed, use the reload for ability cooldown, can take the THP Ult and use the shotgun and careful positioning to clear crowds. I like to take the Ale talent for damage reduction and more attack speed, and the Ranger Vet can make 1H Axe work, though again, you will need to have mastered not having cleave in melee to make it work. I recommend using THP on Stagger and some from pushing and knocking black rats around.
Note: I haven’t figured out a great way to use the Axe on BH, even with Griffin Foot, I seem to get much more use out of semi-cleave weapons like Falchion, and the low stamina cost of the Rapier so so good, I just don’t think the Axe has a solid use on WHC or BH. I’ve made it work okay on both, but it’s just far less than ideal. Bardin has no Crowd Cleavers, instead having mainly hammers for Crowd Control. The Greataxe is a bit too slow for great crowd clearing unless using Slayer or maybe Ironbreaker, but it can work. Since Bardin has the Grudgeraker for Ranger and Drakefire weapons on IB, you can get solid use out of axes on him, but though Saltzpyre’s main 3 careers have no hammers, he has a lot of bladed weapons that do the job in melee and wipe out elites, Rapier, Billhook, Axe+Falchion, Falchion, they all work well enough against armor and don’t have the lack of cleave the Axe does.
Even then, as was said, One-Handed Axe is terrible overall. The axe’s complete lack of cleave makes it synergize so poorly with THP talents and makes it so difficult to use with dense hordes on high difficulties that most players can’t make it work well enough to be worth it. Even on shields, it’s not great, and in reality, the extra weight at the end and hook made them great at taking down shields (not that I expect realism in a Warhammer game, lol). Even a tiny bit of latency makes it so that not having cleave or CC is deadly in hordes. With elites mixed in, your strikes often hit the trash enemies instead of the armor, so they can’t even focus on what they’re good against. So these builds I shared, while fun, are not so great if you’re not excellent at avoiding getting hit or surrounded.