Archivum Sycorax Final Event Enemy Encounter Skewed/Limited to Certain Spawn Doors

Issue Description:
Enemy encounters during the final event of the Archivum Sycorax map only spawn from one side of the room, creating a lopsided experience that allows a team to cover every active spawn door (approximately 2 or 4, all next to each other) without conflict during the objective.

Steps to Reproduce:
Split the team into 3 and 1, or 2 and 2, and cover the active spawn doors near the bridge and medicae station immediately upon entering the event room. The other player(s) can complete the objective encountering little to no enemies.

Mission Name (If Applicable):
Archivum Sycorax

Platform:
Steam

Player ID:

Approx. Time of Issue & Timezone:
4:00 AM Central US Time, May 30th, 2023

Reproduction Rate:
Constant (100%) so far.


Upload Supporting Evidence:
I marked the spawn door as well as another spawn location just off sight I believe. This is mirrored for the wall on the other side of the area. Enemies only spawn from these two locations and nowhere else in the room.

Not my personal gameplay. Grabbed from a Youtube video for visual reference.

Upload Console Log & darktide_launcher.log:
darktide_launcher.log (503.6 KB)
console-2023-05-30-08.32.18-c663cd05-37a2-4c73-9a5a-f5c8cca36a2f.log (316.5 KB)

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