Arbitus Razor-jaw (and dog in general) Auric-Havoc

Currently the dog needs some BIG changes;

The only talent node worth picking is voltaic mandibles for it’s CC.

Unleashed brutality, Go get em, Razor jaw, Serrated Jaw, none are worth picking in havoc. Take Razor jaw for example, you have to sacrifice atleast 1 extra talent point to get to it, does 6 bleed with no aoe. It is worse than 2 bullets from a bolt.

The only one that could be made an argument is go get em for gunners (but not really).

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Yeah, it needs some BIG nerfs.

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10/10 ragebait

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But it does have an area of effect.

It also deals good damage, for what it’s worth. And Execution Order keystone is still OK; and so is Break the Line upgrade that gives you 50% dog damage for 12s on ability use, since it just has good uptime.

I more-or-less agree on the other skills being somewhat redundant, but then, by not taking them you get to take skills that directly infulence you, so that the mastiff doesn’t deal like half of your total damage. Which is a good thing - I wouldn’t want the mastiff to contribute that much in a game where you personal performance matters above all else.

Mastiff still is incredibly strong in the way of being a passive source of stagger and damage, and providing on-demand boss-level stagger through Remote Detonation, which does not interfere with your actions.

@edit

This is a “dog build” you can likely comfotably run in Havoc, and yet have 2 points to spare for something you feel might come in handy for your playstyle.

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The games i tested it in it does not. Not talking about the meatgrinder but matchmade games. I think they removed the aoe after the last bugfix.

I feel you.

We have a pet class, that class has talents for the pet, they even give it a node for none pet players to make them happy.

if players choose to sacrifice something in their kit like damage, stagger or DR it should somewhat be worth it. Currently you nerf yourself hard if you take the talents that buff your pet, while at the same time they don’t buff the pet at all outside of stagger/CC.

Execution order is good i agree.

If they are afraid of high passive damage then give him a wistle similair to how sienna had a book.

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I appreciate the compliment. But I am, as the kids these days like to say, “deadass” about this.

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If that is the case you missed the entire point of the post/topic.

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Let me start by great topic, because I’m really debating with myself whether to take them or not.

I have a high damage build, where I made ca. 50k damage with razor jaw out of 1066k total damage. Thats around 5% of my total damage. I have recently also added serrated Maw, because it reduces the kill time of elites by several seconds.

The idea behind it is to trigger all the time the on elite/specialist/marked kill effects.

Although one could argue you could also trigger them yourself…

Not sure what’s the right answer, but 5% of my total damage seems reasonable and is probably more than another 15% increased damage given condition XYZ.

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Great topic. I Feel that besides those 2 weeks where dog bleed was bugged and killed hordes of armor in seconds, all dog related perks are pretty much “too expensive” with no real effect in Auric+ games.

I always skipped unleashed brutality until we got the plasma gunner spam, used it for a few games then went back to ignore it, it simply does no noticeable impact in-game and in the psykanium you barely notice any difference either.

I think you could argue that Razor Jaw augment is the “better” one of the dog perks because the bleed is very noticeable and helps with breakpoint for your weapons and whatnot, but it still is very minimal damage/impact by itself, you are basically flagging an enemy with the bleed flag, Bleed: same as other sources of bleed; lasts 1.5s; ticks every 0.5s. I think as you pointed out the talent might be bugged and not actually applying the bleed in an area, instead it’s bleeding a single target only. Making it so it bleeds a 2m or so area of impact so it does something to chaff, similar to a boltgun round, would make it ok for a start.

The other talents are pretty much “for show” I Feel, so people like khorne dawg and harridas can circle jerk about how the dog can “carry them” in damnation and that somehow justifies their nerf narrative, despite those clips showing the players are far from afk and skill/game knowledge was involved. In real scenarios however, I dont think the +damage perks do enough to justify taking them, instead I think they should streamline dog perks in a separate tree and double/triple down on the damage aspect, making harridas video feel like a real thing you can do in havoc, make the dog a DPS beast in exchange for some perk points OR ditch the +damage aspect of them and instead go for different buffs/mechanics like idk, cdr on dog explosion, smoke, ammo regen effects etc. That way the dog remains a “support pet” and doesn’t trigger the nerfheads too much.

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But does not consume ammo or require weapon switching.

That’s usually how talent trees work.

However, I’d like to see the dog talents grouped together at the side of the trees. Right now they’re all over the place and it’s real awkward when you switch talents around to a no-dog build.

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Correct on not consumming ammo. You do however want to switch to your ranged since it inherrits your weapon blessings and perks with the bleed blessing beeing excluded now. (if you want to optimise)

Fair, my main issue is that there should be a worthwhile positive and a negative. Currently there no ‘‘real’’ positive and only a negative.

I do think it would help if the talents are grouped together however, even if you take them all there is no ‘‘real’’ benefit outside of CC or gunners if we stretch the argument. I wouldnt mind if i had to sacrife my ranged weapon to make the pet viable outside of passive dps. Like Fatshark knows how to do it, they did it in VT2 ?!

That’s pretty much it, lol. It literally the only thing you even take for dog(Except for canine morale). It gives extra damage dog needs for aurics.

Razor-Jaw is useless and as Dagoht stated - was useless all the time save for the bug period. People try to gaslight everyone that it’s good - it’s not.

Electrocution it literally bleed but better because of stuns + extra damage vs scabs

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Yeah im looking at this build know, tho i apreciate your effort your litterly only picking the talents that i say are decent and not the talents that are bad ( thus confirming my point thank you) . Also saying you can run this ‘‘easy’’ in high havoc is plain false.

Yeah im suprised they dont ban these trolls on the forums.

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Imagine being so self-absorbed that you think everyone who disagrees with you is a troll. :sob::folded_hands:t3:

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We both know I’m not talking about people who simply disagree. There’s a clear difference between someone presenting facts and someone acting like they’re still in high school (are you?) mocking, circle-jerking, and then playing the victim the moment they’re called out.

The dog-related talents are overall moderately underwhelming but the dog itself as a concept trivialises many gameplay aspects. In this case, it’s more the dog itself that should be looked at rather than than just simply adjusting numbers on the talents.

It’s essentially another player in the game with you but is invincible, has strong single target and (optional) area CC, can close distance to a target almost faster than any other player class, save you from dog, mutant and chaos spawn grabs, all with no downside apart from some minor opportunity cost. And this is on top of the full kit of the Arbitrator.

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These for example are counter-arguments. I still can disagree but i cant ignore the facts they give. This provides a healthy discusion and helps to pin-point the best solution.

It’s funny how new users no one has ever seen before show up and start calling people trolls.

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It’s such a consistent phenomenon too.

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