Arbites blessings on high havoc

Just curious, seeing as the disgusting 3 strike system doesn’t allow us to test anything in havoc, if anyone has used Falter (for Arbites Paul) on high havoc with rotten armour etc?

If so, is it more effective than thunderous?

Does it actually stagger infected crushers etc?

Relentless strike seems like the best for the other slot, given the insanely high hp of single targets in havoc now, but please advise if you’ve found a better combo

Edit: or is hammerblow effective against crushers etc?

Shame there is literally no way of testing any of this without risking messing up a strike :person_shrugging:

Fyi used hammerblow and relentless strike in h30 against rotting armour and stims and it performed quite well.

Anyone know enemy hp difference between h30 and h40?

The Solo Play mod allows you to load up a Havoc Psykhanium for testing.

The game currently is bugged and players are doing way too much stagger, so I would wait until the hotfix before testing stagger.

Rotten armor doesn’t affect stagger compared to normal crushers.

Thunderous is wasted on Arbites Maul as it has very high adms across the board and the damage increase is very small.

Relentless Strikes is amazing and I would use Execution for the second slot if you decide not to use a stagger blessing.

Elite health goes up another 25% at Havoc 39.

Great thanks for the info. I thought they fixed the stagger in the last hot fix? Perhaps not then.

Unfortunately I don’t use mods so will hope they add the mode or remove the 3 strikes soon.

It seemed quite good in auric meat grinder tbh, without any perks active, and using relentless, it took 2 less light hits to kill a crusher than the other 2 blessings when combined with relentless.

That said, damage isn’t the name of the game in this havoc rotation…it’s all about getting them staggered/disabled so that the team can lay into them lol

I suppose with the Crusher health increase you would have more time to stack Thunderous, but the last time I tested that it didn’t really amount to that much increased damaged with a tree. Thunderous will also do practically nothing for the rest of the armor types. I forgot maniac and unyielding, but I know that flak has an adm of 1 so rending is diminished automatically.

It gives brittleness for rest of team too though. Good for this armour modifier

Speaking of Rotten Armor and Brittleness, I know it gives them infested type and more health, but does brittleness does anything besides giving a small damage vulnerability or do they still count as armored enemies?
In other words, do I have to bring special anti-infested high damage weapons to Rotten Armor, or normal anti-armor loadouts will do?

I just assumed brittleness would be extra useful due to bigger armour…but yeah curious to find out

Getting info in DT is like blood from a stone.

They’re allergic to informing the players about anything.

I don’t know who started this myth but it doesn’t

Taken from kuli’s excellent documentation on steam

So Infested type and more HP was a lie… Thank you.

It might as well be more HP since a single kill releases pox gas and now every enemy has additive 15% global DR

Well not exactly, DR is worse than just HP

Add Stimms or Garden to the mix and congratulation you now have terminal c*ncer

FS started it in their typical way: not knowing their own game/terminology:

Why am i not even surprised

Lol, from the stim thread you linked in the other post, couldn’t pass this up: