Antax

I don’t like that they made all the antax heavies have the same damage profile - before it was cool that heavy 1 had different damage properties to the rest of your heavies (better against maniac, worse against unyielding/carapace), to fit it’s different animation. Making the damage all the same feels like you took away an interesting quirk of the weapon and made it more homogeneous.

You could even just light 1 to get into your carapace heavies, so it wasn’t really a usability issue.

Thoughts?

1 Like

That’s balancing for ya. Also makes switching weapon marks more reasonable.

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