Animation errors / Missing animations

Now before we get into this, there’s actually a few of these animation errors, all for separate classes, and I didn’t want to spam the forums so I just decided to combine all of the issues into one post, all will be numbered and the steps to reproduce will be numbered as well so you know which ones I’m talking about.

Issue Description:
1: Ogryn’s Frag Bomb is missing a cancel animation.
2: Ogryn’s Slab Shield is missing it’s crouch transition animation. (this was originally in the game if I remember correctly)
3: Veteran’s Frag and Smoke bomb slide animations have the left arm completely still, as well as Zealot’s Immolation grenade.
4: Zealot’s Immolation grenade’s underhand aiming animation immediately plays if drawing it.
5: Zealot’s throwing knives have weird animation errors when using them during the drawing animations of weapons, excluding all melee, all autoguns, shotguns, lasguns, revolvers, flamers, & bolters.
6: Zealot’s throwing knives have weird animation errors when using them during some of the ironsight/brace animations of certain weapons, excluding autopistol, all autoguns, lasguns, shotguns, & flamers.
7: Ogryn’s animation when up against a wall is bugged, and will continue playing during shooting and reloading guns

Steps to Reproduce:
For 1: Equip Frag Bomb as Ogryn, prime a throw, then cancel it, you should see the pin magically appear attached back to the Frag Bomb.
For 2: Equip Slab Shield as ogryn, then crouch, the animation is missing and instead in it’s place is a simple (but still slightly jarring) transition “animation”
For 3: Equip either the Smoke bomb or Frag grenade as Veteran, or the Immolation grenade as Zealot, then slide, left arm will be motionless, except for the pin, which is animated.
For 4: Have the Immolation grenade as Zealot, hold right click (or whichever button you have it bound to) while you have a separate weapon equipped, then while still still holding right click, swap to the grenade, it should immediately begin aiming before even starting the draw animation, having the pin fly onto your left hand’s index finger in the process.
For 5: Equip the throwing knives on Zealot and any weapon not excluded, such as autopistol, while drawing your weapon, use your throwing knives, instead of cancelling the drawing animation, the throwing knife animation plays over the drawing animation, making your throwing arm usually aim in the wrong direction.
For 6: Equip the throwing knives on Zealot and any weapon not excluded, such as revolver, while using the ironsights of your weapon, use your throwing knives, instead of cancelling the ironsights/brace animation, the throwing knife animation plays over the ironsight cancelling animation, making your throwing arm contort in unnatural ways.
For 7: Equip any ranged weapon for Ogryn, then face against a wall, then shoot and/or reload, your ogryn will shoot up but his shots still go forward.

Platform:
Steam

Player ID:
76561198259337228

Approx. Time of Issue & Timezone:
5:50~ PM Central Daylight Time

Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)

—Constant

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