Achlys Mk VII Double Link Heavy Machine Gun Unable to fire continuously

When a player uses the Achlys Mk VII Double Link Heavy Machine Gun, if the player takes a long-range enemy attack that breaks the toughness, the player will go into a stasis (the last patch said it would fix this, but apparently it didn’t). At this point the Heavy Machine Gun’s continuous firing action will be broken, and even if the left mouse button is held down, the player will not be able to continue firing the previous shot, and must release the left mouse button and press it again to continue firing the shot.

Similarly when players use this Heavy Machine Gun, if you press shift intended to run, will also suspend the shooting animation, you must release the left mouse button and press again, in order to continue shooting.

Achlys Mk VII Double Link Heavy Machine Gun has a problem with the loading animation, when the player presses and holds the right button to load, there will be a very strange loading animation and the hand will go through the mold.

If the player releases the left button during loading, there will be an animation of putting the armrest back on, but other such weapons with armrests do not have this animation.

If the player keeps pressing shift + left mouse button, before the bullets run out, can always maintain Blaze Away blessing

Death Thrower: +5-6.5% Strength on close range kills for 1.75 seconds. Can be stacked 5 times.

The duration of Death Thrower is too short, only 1.75 seconds, even the blessing of melee weapons is at least 2 seconds long. The bonus is also too low, at 6.5% per level, stacking 5 times is only 32.5%.

Blaze Away: Up to +10% power, depending on how long you keep shooting. Stacks 5 times.

Blaze Awayz Blessing has a problem with the stacking tier, in the Heavy Machine Gun X series of weapons you need to fire about 30 rounds of continuous fire attacks to stack 1 tier, but the Gorgonum Mk IV twin heavy magazines have less than 90 rounds and can’t stack to 5 at all.

A similar problem occurs with the Blastoom Mk III Grenadier Gauntlet, Blaze Awayzz can only stack 3 tiers because the magazine for this weapon is only 4 rounds, hopefully it can be increased to 6 rounds magazine.

Inspiring Barrage: Replenish 10% Toughness over time during Continuous Fire. stacks up to 5 times.

Inspiring Barrage blessing description is not detailed enough, is to base 5 points of toughness recovery rate of 10% to stack, up to 5 layers, stacked to the cap for the player to recover 50% of the base 5 points per second, that is, 2.5 toughness.

Ius Mk III Shredder Autopistol This pistol has a blessing, Pinning Fire, who’s effect is (+5-20% Power for every Enemy you Stagger. Stacks 5 times.). For every enemy you Stagger, the damage and staggering effect is increased by 20%, which stacks up to 5 levels.
One round will stack 1 layer, 5 rounds will stack 5 layers and get 100% damage bonus, which is too much compared to the heavy machine gun’s 50 rounds stacked with 10% damage.


Lorenz Mk VI Rumbler This weapon has only 5 blessings in total, but 4 of them are meaningless.

Adhesive Charge: Your Grenades stick to Monstrosities
Only works for special attacks in melee mode, but using this isn’t as useful as switching melee weapons.

Gloryhunter: +10-30% Toughness on Elite Kill.
The problem is that this weapon doesn’t do enough direct damage to kill elite enemies outright, the grenades don’t explode directly but roll to the ground, and the small full damage range makes it hard to kill enemies.

Shattering Impact: +1-4 Brittleness (Armoured Enemies) on direct projectile hit.
Useless blessing, because the actual calculation of Brittleness, resulting in Lorenz Mk VI Rumbler’s direct hit attack can not enjoy the damage increase of this blessing effect. And only direct damage can trigger Brittleness blessing to reduce the enemy’s armor, while the grenade explosion can not trigger Brittleness effect, can not reduce the enemy’s armor.

Pierce: Special Attacks ignore Hit Mass Bonus from Armour.
The most useful blessing, but only sticks to the commander. The Gloryhunter blessing requires the Elite hit, because it can not stick up, resulting in this blessing no linkage effect. shattering Impact is also the same reason, can not stick to the Elite enemy, you can not play the effect of Brittleness perfectly, after all, direct hit does not enjoy The explosion enjoys but the central damage area is too small and will bounce around.

Blaze Away: Up to +10% Power based on how long you keep shooting. stacks 5 times.
This is the most useful blessing, but only the left click to trigger, press the right click to aim will not work.

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