To-do list before you scream and complain

@alphaxdx
Actually nope, if you remember what it was at the beginning, there was a certain talent called “2THP on kill”, on any kill, melee of ranged, on any shіtty clanrat or w/e. Yes, I used -60% block cost reduction+ parry on most weapons coz dodge was very unreliable, but push and general stagger was still better, and you could easely build THP buffer using ranged weapon as well as melee.

And let’s see what 2.0 brings to us:

  1. Nerf to stagger/push power, which makes pushes with non-shielded weapons just a stamina waste, unless you are surrounded and need a way out, but pushing horde for a better control of the situation is useless.

  2. Dodge nerf, and I agree, it’s now pretty similar to [launch - BBB] period.

  3. This “genuine” idea of another rat almost immediately taking the place of his comrade (and almost immediately start charging “running attack” in your face) who’ve been pushed away by shield bash/push/general stagger.

  4. Overall THP nerf. That’s what I like FS for, nothing said about it in patch notes, and after almost 2 days of 2.0 it’s still unclear if it was intended of just coders fuсked up again. And I’m not only saying about totally broken (and in fact useless) “THP on cleave”, THP talents where nerfed all across the board, you see it very clear with a pretty consistent “THP on crit/HS” and “Numeric UI” on, but the problem is, all “THP talents” got nerfed significantly, and it seems like THP decay now starts a lot sooner, so building THP buffer is now a lot more difficult.

So what I wanna say, none of changes that lead to the current state of the game is crucial by itself, at the same time combining them all together changes game pace drastically, and not in a good way. Game is not unmanageable, but it lost it’s fast combat feeling, but you know what? It’s not a VT1 where you had a lot less enemies overall, and in a game where you have hundreds of foes running at you in the same time such slow pace feels unnatural and weird, especially comparing to what it was. And as I said earlier, Onslaught+Deathwish on a previous patch was not easy at all, it was a lot harder then current legend and, as I feel, Cata, but overall game pace was a lot better then it is now.

@Voidq, I think now you’ve got an answer what exactly is bad, IMO ofc, and not “blah-blah about game became bad”.

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