Bretonnian longsword 1st person animation - hands aren't properly synced

Depending on what you do, sometimes the hands around the hilt of the weapon don’t follow the hilt properly, as seen in the screenshot. This is most noticeable when turning around to the right, but can happen in other situations such as when jumping.


(notice the left hand hovering away from the hilt instead of following it properly - right hand is correct)

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