Great Zealot gameplay video — thank you for sharing it!
I was genuinely impressed by your skill and decision-making (really, great play).
And I completely understand what you mean about Zealot’s melee performance being solid. I also don’t think Zealot is weak — the recent rework definitely made him stronger through improved node paths and multiple new damage-boosting talents.
However, after watching your video carefully, I noticed that there was very little of the “macro play” you mentioned earlier.
In particular, talents like Disdain and Against the Odds, which you said are within the player’s control, seemed to operate mostly at low stacks except when clearing large hordes.
For example, around 20:30 in the second video, you engage a massive enemy group but start the fight without properly stacking Cranial.
Duellist doesn’t activate until about 20 seconds into the fight, and even then, it wasn’t very impactful because the weak spot hits didn’t land consistently.
Although Duellist triggered a few more times afterward, most activations didn’t line up with actual elite weakspot hits and thus provided little benefit.
Meanwhile, Disdain rarely reached more than 1–2 stacks during boss or elite encounters.
Up to about 22:15, Sustained Assault was practically the only buff providing consistent performance.
Later, around 24:00, you had a great moment — stacking Cranial well and activating Duellist while taking down several Carapace enemies.
But even there, the Duellist activation relied on a shooter attacking you — not melee enemies. You didn’t trigger it by dodging elite attacks, since your teammates were already holding aggro and supporting you.
If a Veteran had brought a smoke grenade instead, Duellist might not have activated at all.
For instance, around 27:00, when you fought a large wave of Carapace enemies, the Ogryn’s taunt and grenade CC completely prevented Duellist from activating even once during that 40-second fight.
Can we really call that a skill issue?
I don’t think so — you played optimally, but the activation conditions themselves are too situational and dependent on the flow of combat.
To summarize: I fully agree that Zealot’s mobility, attack speed, and stun resistance make him one of the most comfortable melee classes to play.
However, many of his key damage-boosting buffs — while powerful on paper — are hard to trigger or maintain consistently due to how situational they are.
That’s why I’d love to see those activation conditions eased slightly, so Zealot can maintain more stable combat performance regardless of team composition or encounter flow.