Wrong SFX on Gorgonum Twin-Linked Heavy Stubber

Issue Type (Required):

Audio

Issue Description (Required):

Gorgonum Twin-Linked Heavy Stubber seems to use the sound effects of one of the other (higher rate-of-fire) marks while sustaining fire. I think it’s using the Achlys’s sound profile.

Tested in Psykanium but not in-mission.

Steps to Reproduce (Required):

Note: only tested in Psykanium.

  1. Fire Gorgonum Twin-Linked Heavy Stubber either hip-fire or braced (Edit: While NOT targeting an enemy)
  2. First few rounds sound normal
  3. Sound changes to a much faster rate-of-fire than the weapon is shooting at

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

The weird part is that I’m uncertain if it affects dmg or not. But it’s definitely an audio bug.

partly yes, but the most annoying thing is when you activate PPB and the rate of fire doesn’t change, then sometimes when you shoot normally suddenly the fire rate changes going very fast… let’s hope they fix this weapon as soon as possible at the moment I’m forced to play with one less weapon because it’s unusable

This applies all marks, including during Point Blank Barrage

Not a hundred percent sure but I think what might be happening is something went wrong when they tried to fix something else. I noticed this start happening around late February, after the February 10th update, Patch 1.10.6, which included “Fixed an issue where the looping shooting sound for the Ogryn Twin-Linked Heavy Stubbers restarted on every bullet shot.”

So, I think now it’s not that it’s playing the single gunshot sound too often, it’s doing something like playing the automatic fire sound loop twice at the same time after a few shots.

As far as I can tell, the actual gameplay of the twin linked heavy stubber is unaffected. Bullets still come out of it at the same rate, it just doesn’t sound right.