So for now, this career is mostly seen as the inferior choice vs the pyromancer, while unleashed is her own singular thing (and quite pleasant to play, I may add)
So this thread is to discuss which changes would make her both viable and different enough from the second Sienna profession.
From my little experience, I’d say she’s supposed to be the controlled magic variant while pyromancer is more about raw damage. The spell charge talents seems to maker more suited with the slower staves (whose animations I really like) and large scale spells vs the flurry of attacks of the pyromancers. Her passsive hints at more control but unfortunately is completely overshadowed by other heatsinks techniques in the game.
Finally her ult can work as an escape, but people re used to rely on raw damage output and teammates protections rather than have to count on this one. Without the heat dissipation talents, I’ve felt like using it was very rare.
Possible avenues of change :
- go on with talents that reinforced charged shots. For instance less heat generation on fully charged?
- this is long overdue, but make her a better heat controller than the pyromancer
- I feel she could do away with her teleport and instead get something thats either for large area damage/massive damage but slower to cast and without homing properties. A good exemple would be convoking a large fiery ball that just goes into a straight line burning stuff. Ideally, Pyro’s ult should be the crutch anti elite/special and this one a pack deleter/boss wounder with more of a setup.
TL;DR : keep pyro as the fast and reactive damage dealer, and make her more of the large scale, slower spellcaster.
Of course this is only one possible direction. What’s yours?