Your suggestion would inadvertently intensify the game’s difficulty. One of the strategic advantages of downed players drawing aggro is that it provides a temporary reprieve during revival attempts. With enemies focused on the incapacitated player, the reviver can act without the added pressure of incoming attacks that could otherwise break their guard. Furthermore, even if revival fails, the downed player continues to divert enemy attention, effectively acting as a decoy until their demise. Additionally, this mechanic enables free damage opportunities, particularly when a zealot employs a fire grenade to exploit the distracted horde.