What do the shotguns do?

nothing thats why they suck

I am trying this to give it a proper testing for my playstyle cuz i love shotguns but i genuinely have no idea which shotgun you are suggesting. None of them are from Kantreal there is the:

-Agripinaa MK VII

-Zarona MK VI

-Accatran MK IX

I thought maybe i misunderstood and checked the Double Barrel but thats the

-Crucis Mk XI.

Can you please elaborate on which shotgun you actually mean?

Lots of weapons used to have different names at launch and were changed suddenly. We’ll probably never adjust.

Kantrael shotgun → the flame one

Lawbringer → the one people like even less

Waste space in everyone’s inventory.

Blame Fatshark.
They changed the weapon names after 2 years…

To say what I think about shotgun, this is the most balanced ranged weapon of this game. Really perfect.
Its own problem is that all other ranged weapons are not balanced toward him. That’s my opinion.
So, the shotguns are really weak, because a lot of other weapons are way stronger than them.

However, if we were in an ideal world, and shotgun could compete and not make you a spectator.

  • Lawbringer: fun weapon, one shot = one kill for anything not ogryn / monstrosity. Special is an anti horde funny.
  • Agri: sniper shotgun. The special is so great.
  • Kantrael: large area effect. Large damages. Large spread so inefficient at high range. The special can go through shields and kill bulwark with 3 shots, and the special on the weak spot of the BoM deal lot of damages.

Shotgun are damned cause Fatshark does not buff weak weapons and does not nerfs too strong weapons.

The lawbringer is not a bad weapon. At contrary of its reputation. But, obviously, you have so many alternatives that are way more efficient than picking it is… obviously just for the fun of playing it.
However, you will always be behind others with this weapon…
Except if you use scattershot + man stopper.
Really bad… cause it limits the available gameplays.

Reading all the replies, I get the idea that:
1- shotguns are fun (which is why I wish they worked).
2- they kinda work if you tailor your whole build around them, but don’t take them on difficult missions or even expect great results.

They are basically a meme, whatever the shotguns do, there will be another much better option, versatility is overrated when you can’t really do anything well enough, there are situations where you wish you had a flamer, or a bolt gun, but never do I find myself wishing I picked one of the shotguns with me.

Double barrel it fine.

The unfortunate truth.
They’ll be overtuned as hell at release. Then nerfed into the ground to match the other shotguns in a few months time.

The only decent build i have is lawbringer with scattershot and flechettes.

I get the hate for everything else, it’s horrible.

But this build i hope will only get better if they change how shotgun perform.

A Crit vet makes it an almost guaranteed Crit and the bleed makes a ton of damage.

Use special ammo all the time, do not use regular rounds.

It will spread and wipe hordes out of existence while staggering gunners which will die due to the bleeding.

Simple as

The post 've quoted shows how to use shotguns.

You need t spec them to alleviate the reload/load animations. Vet and Psyker have talents to get around this.
You need to aim. They require skill. You need to hit things in the head when it counts, or be able to. Otherwise youre pissing in the wind expecting to urinate Helms deep to the floor. Not gonna happen. Ever.

Token useless buffs would go a long way to bringing them into ‘the meta’ (god i despise myself for speaking like they do) but theyre already viable. DD/Any shotgun works great. Weapons spec or simply reload speed on the gun itself goes a long way on any class and synergistic blessings*.

*(Lawbringers spreadshot + guaranteed crit Psyker to proc bleed melts things. Slug with DD/ Bring it Down will melt Ogryns pretty reliably but its NOT a Boltgun, however opening a Bulwark or Knocking a Crusher reliably is very useful. Cant count the number of times I’ve SAVED (not DPS omfgwtwaffle) teammates by knocking a Crusher just before its swing connects. The Dragons Breath is just the reduced version of when it was God Mode, and it was Gode Mode. It works the same but doesnt have as much damage or spread. 2-4 alt fires will burn most things. If you dont have reload speed youre donig it very very wrong ).

DBL just oneshots things, its pretty versatile and it pays for this with its ammo cpacity. I think small token ammo buffs are needed because if a teams bases are covered these are extremely useful. Theyre heavy on the situational awareness and aim weapons though. So thats that.

These are the weapons that people who couldnt/didnt use DS before the change are unable to use and naturaly, in their habitat the Forum, will ask for Buffs.

You’re really dedicated to being the forum Pariah aren’t you

Funnily enough this is an average Steam forum dweller behavior: latching on a clearly underperformeing gear and screeching that everyone has a skill issue. I mean, people there openly denied bugs, which were fixed and spread blatant misinfo such as “Ogryn had the best ranged DPS and was incincible to the ranged fire on Havoc while bracing” and “Smoke Grenades debuff melee enemies inside the cloud”.

It was even worse with the Helldivers 2 terrible post-release balance fiasco, for example when Tenderizer first released it was a copy of basic Liberator with less firerate, yet wierdos screamed how awesome it is and everyone else is coping and having skill issue.

How you interact with others you dont agree with is on you.

I regularly use these weapons, and I’ve said I’d appreciate a small damage and ammo increase but nothing major. Your lack is not lacking.

Oh youre one of them types

The shotgun argument is as old as time.
With peace and goodwill: just post a video mate of you clearing havoc 30+s with one.
It’s just the best way to back your point, without resort to “he says/she says/they say”.

Having read a lot of posts, I think your median-average T5-auric-player struggles to make the regular shotguns work “well” in the context of other, easier/better guns.

I’ve got about 300 hours with shotguns from the “old world”. That was before the patch 13 multiplication of specials+elites, so I know where it’s come from. I’ve spoken to a lot of players who think they’re viable. I sit on the side of the fence known as “they’re subpar”.

Its easier to just call everyone misinformed while you spout gems like assuming fire buckshot still has a free manstopper (or was ever good, since range and hipfire make 3 stacks instead of 6…and its still max 10) or that shotguns ‘murder ogryns’ (try and find a Lawbringer loadout that doesn’t use Executioner Stance that can 2 hit kill a Bulwark). They don’t get used because the current balance is literally a race to get any kills at all, and declaring that everything that works to that standard just needs nerfs is to admit your shotguns are performing well below where they should be. Shotguns waste massive amounts of time for little juice squeezed in game. But he already knows that and just likes to be a stick in the mud.

The “infinite cleave!11!1” misinformation just wouldn’t die after it was changed, I’m sure it will live on well past me. Add to that how slow low fire dots that you have to keep stoking and re-applying and it was below sub-par, much more so on a pot #13 world.

Every time you asked for a demonstration of “omg so good bro, you just don’t know how to use it”, you got something silly like a clip of static grinder mobs where fire stacks were carefully monitored, alternated and refreshed culmination with “See!11?1?”, culmination OFC in an abysmal TTK and all this is before you factor in ammo, density, artificial conditions etc.;“Reddit Takes” exemplified.

1.5 years later since #13 and human shotguns could have at least gotten some obvious tweaks like more ammo and maybe a reload boost at any time, but instead crickets, slowly burning crickets.

Oh never mind, I forgot, it’s a “Skill issue, bro!111!”.

Meat Grinder warriors are my favorite bunch. Oh, you just have have to stack all the buffs possible, roll crits and shoot head of an AFK mob at the close range! See, it’s good!

It could use some buffs for sure since It’s kind of fell off in new balance standard.

A lot of weapon that used to be good or servicecable get power creep to oblivion with enemy buff or buff to other weapon like Recon Las or Bolter.

People also doesn’t really have problem with Zarona revolver nowaday even though it used to be quite a pain point way back.

That’s why I think shotguns did a lot better before they got buffed. Specialists have always been the same with slots and health, but elites literally tripled in numbers while some gained ungodly amounts of HP (like bulwark going from 2200~ HP to 4800~). Or how Scab Rager was absolutely murdered by buckshot prior, but now has carapace chest and another 800 HP. Obviously ‘just use the right loadout, bro’ takes priority here.