What do fatshark want players to do if they dont like the mutators in the current havoc rotation?

Contaminated stimms - results in near and literally invulnerable enemies that arent fun to fight

Rotten armour - seems like it was meant to act as a nerf to weapons like the ds4 but in reality just makes those weapons feel necessary for at least 1 person on your team, otherwise enjoy spending 3 minutes killing a single crusher. also crashes the game at the moment

Final toll - stagger resistant enemies? sure that would be great. stagger proof enemies? awful and unfun, further incentivises mass AOE damage and stagger abilities

Rampaging enemies - doesn’t make much difference in game except ruining your framerate when it spreads in a big crowd, makes especially little difference to meta AOE weapons

Encroaching garden - probably the worst mutator, seems like it’s supposed to counter the AOE meta but unsurprisingly enforces it even more. if there’s a single healing rager/mauler in a group of non healing crushers, bulwarks, horde enemies and bosses, the only way to kill most of them is with AOE weapons like the purgatus, as anything else won’t be able to hit the healing enemy

Rituals - would be good if they were at all functional, but some aggro through walls, some are really hard to see and require you to push a ridiculous amount, some don’t even aggro ever and let you hit them for free. should be fixed and added to base havoc, not as a mutator

Cranial corruption - makes very little difference, honestly i would probably pick this one because havoc would be more fun without mutators anyway

Moebian 21st - the only good mutator, but also shouldn’t be a mutator and should just be in base havoc. if you don’t get this mutator, hordes basically dont matter no matter what build you run

Pus hardened - tbh this mutator isnt that bad but also shouldnt exist, it’s like rampaging enemies but only applies to ranged and should just be added to base havoc with its numbers tweaked

Blight spreads - encourages boring passive behaviour where it feels like you spend most of the game waiting around for the blight on the floor to clear so you can keep playing. almost completely nullified by zealot’s beacon of purity aura, so if you pick that you basically dont have a second mutator

out of all these mutators, only 1 is fun without reservation. all the rest are either buggy, cause crashes/disconnects, or are unfun for me and most of the people i play with. right now the only mutators in rotation are stimms, healing, rotten armour, and moebian 21st, meaning literally 100% of my games involve a mutator i don’t find fun at all.

if you enjoy the mutators that i don’t, that’s fine. but my question to fatshark is, what am i supposed to do? i want to play this game, but auric is too easy and havoc forces me to play unfun mutators 100% of the time. am i supposed to stop playing until the next havoc rotation, whenever that is, and hope that there are at least 2 fun mutators? If we had mutator selection, i could at least ignore the unfun mutators listed above, but we’re completely at fatshark’s whim. do fatshark want people to even play this game?

15 Likes

play something else

7 Likes

People still playing that mode? These sour grapes are DELICIOUS.

what are you talking about?

What I would love to see with Havoc is have the entire pool of mutators open, perhaps not allowing certain combinations, and have more map selections. If you don’t want to do a map, let it be re-rolled once to new modifiers.

This is a game, not an actual military campaign.

2 Likes

Yeap, sadly this is the result of those changes.

Instead of PROPER weapon balance Fatshark just increases the “difficulty” to eleven to accommodate those select weapons. This pushes further non-meta picks into irrelevant territory.

Stim DR is terrible, especially when combined with gas, rotten armour just spawns melee elites around the corner just as you finish the first wave. DR and stagger resistance buffs just put into question whatever Fatshark game designers even remember what was the idea behind dozens of their weapon types and talents.

I have played this game for 1000s of hours because I was able to squeeze out some playstyle variety. This has now been put in question.

3 Likes

I reached 25 for the cosmetic and then joined low level Havocs for the remaining two.

Never again will I touch Havoc. So incredibly unfun.

I think stims is a cool modifier tho, it’s just Tox Gas that creates the issue of Blue Stim making them unkillable

Purple should be replaced by the totems we had during the Skulls event, but make them constantly spawn enemies every X amount of time, to force survivors to go in and break it

Moebian 21st being Havoc basekit would be awesome

Rituals obviously just need fixing

I actually like Final Toll, if anything they could just make it that enraged enemies take no / very little DoT damage, but are more vulnerable to Melee and Ranged damage (Because I want vet / ogryn with an automatic weapon be relevant for once in Havoc)

They should never bring back Rampaging enemies, Cranial, Pus Hardened or Blight Spreads

This is easily my least favorite Havoc rotation by far. 3 absymal modifers, 1 (Rotten Armor) being a never play one. Havoc with Moebians being base and no modifers would be far better.

Stimms is mostly fun, but blue stimmed enemies are way overtuned. Having insane damage resist, Carapace armor, and being almost entirely stun immune is too much to give to one enemy. It makes it basically impossible to fight Dreg Ragers in melee, and makes Bulwarks, Maulers and Crushers insufferable.

I think Cranial is fine as it’s just basically a non modifer and Havoc would be better without modifiers.

1 Like

I reckon the current rotation suffers from 3 main issues:

  • Rotten armour is actively crashing the game for some lobbies, often with no ability for the crashed player(s) to return to said lobby,
  • Contaminated stimms blue buff is busted and makes combat encounters against certain elites outright silly; with all damage reduced against them, and the damage reduction buff stacking additively with pox gas, it makes for immune Dreg-variety type enemies that essentially can’t be staggered, can’t be damaged and can only be handled with forced stagger effects or kiting. Other stimms are mostly OK; yellow stimm probably shouldn’t amplify headshot damage the target receives as much as it does. TLDR: Engaging damage-immune enemies is not fun,
  • Purple/the Encroaching Garden makes elite blobs very unengaging to fight, considering that dense blobs basically can’t be defused without the use of either infinite cleave weapons (reinforcing their position even more in the meta), or strategically applied crowd control, or burst damage - with the last being somewhat harder to do with buffed Scab elites’ and Crushers’ health values. I could also say pretty much the same thing I did with blue elites, but while this modifier on its own is manageable, it makes everything else miserable to engage.

I know it’s meant to be tough and require some pre-planning to handle, but basically anything with Purple turns most mixed horde encounters into slow grinds that are not fun to engage with nor fun to clutch against.

Other than that… I think Rotten armour - random crashing notwithstanding - is quite a fun mod. I’d like to see it reiterated with any of Season 2 mods that aren’t Purple. Rotten elites having effectively a -50% ranged damage mod makes some space for melee to shine - too bad it currently relies so heavily on use of the most effective weapons for the job, say Power or Dueling swords.

I don’t have particularly strong opinions about Moebian 21st - it’s a mod, it’s relatively low impact - it just makes hordes a bit scarier for their increased HP pools (something something infinite cleave weapons completely trivialising that aspect).

Stimms are fine, but something should be done about the blue buff.