I have already finished the new part of the campaing with zealot, but when I change classes the new map is locked on the mission board and is asking me to complete Terrors in the Deep III which appears incomplete.
I’m in a low player count region, finding people to play qp at auric is hard enough, but finding people to play a specific map is even harder. The bots simply arent suited for that difficulty and I dont enojy playing anything bellow that tbh.
yes. not just the new map, u still need to finish the previous 2 missions. if u have all the 7 classes, then u need do finish them for 7*3=21 times in total
Just want to bump this, I didn’t understand how bad the problem was until it popped up in the rotation for me. The mission is locked out of the quickplay mission terminal until you’ve completed all three campaign missions for a given class. This is such a bad idea that I honestly think it might be a mistake. Any word from Fatshark?
I havennt head anything from Fatshark. And I actually browsed the subreddit for a while to see if anyone had the same problem but I didnt see any post about it, which led me to post here thinking it was a me problem.
Don’t listen to their nonsense. These people haven’t even finished the main storyline. You just need to complete the Battle for Tertium campaign in order with one character. After that, newly created characters can skip it directly, which unlocks the features that were previously locked behind the story
U just need to complete the Battle for Tertium campaign in order with one character. After that, newly created characters can skip it directly, which unlocks the features that were previously locked behind the story
This requirement to play the campaign multiple times needs to go. I like the new map. I enjoy the boss fight, for the most part. I don’t like having to repeatedly play through the same two missions to get there.
I wouldn’t have minded if the requirement was to play through the campaign the once but that should be it. That said, I’m not sure why this new mission required a mini-campaign in the first place. A lot of effort clearly went into building the map, so why then lock it behind two other missions?
I’ve actually had a hard time with the mission being filled with other people, at least at the start. They trickle in slowly, whereas usually missions fill quickly.