Vigil Station Oblivium + C I VI = Error 2014?

Issue Type (Required):

Other

Issue Description (Required):

3 times in a row and according to another player for him as well (so i guess it was a team wide crash), the map crashed at the same spot where you drop down for the first time.

i dont know if its related to the amount of enemies or point of progress in the map itself but vigil station and C I VI crashed every time at the same spot today with error 2014

Steps to Reproduce (Required):

  1. play vigil station oblivium with C I VI modifier
  2. proceed in the map until the first drop down
  3. move across the courtyard and get an error

Mission Name (Optional):

Vigil Station Oblivium

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

2 Likes

when did these happen? I think i also had a similar problem but it wasnt scab melee and it was in the same area as the first video

1 Like

2-3 hours ago, around that…
thing is it happened every time i fired up the maelstrom modifier with vigil station AND the one dude being in another match by coincidence confirmed him crashing as well at the very spot

well i thought it to be connected to C I VI but if the map itself is bogus again… wouldnt be the first time a map leaves the rotation :rofl:

1 Like

I had it at least 2 weeks ago? mission got nuked and everyone got kicked i thought it was the severs but now im starting to think its the map in general. I am sure however my game wasnt scabs

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checks out, browsed through my uploads of this month and haven’t had a vigil station, go figure.

so i couldn’t really say for how long that bug persists, but as the videos show its reproducible

I just had a C-I-VI on this map and got an error 2014 disconnect at roughly the same spot, a little before the dropdown. Couldn’t even reconnect afterwards.

1 Like

I had a 2014 error on this same map in that same area earlier today, except it was a pox gas monster special maelstrom

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so we seem to be on to something :+1:

edit:
when dropping off the left most corner into the yard and making a beeline for the mini-houses, we could avoid the crash today.

if by forcing the server to acknowledge a player being past that “critical point” or by not looking at a spot i dont know.

got no idea how stuff like this works

1 Like

had it happen again today in an auric high intensity game. staying anything longer than one minute? in that area seems to cause a crash

1 Like

@FatsharkJulia Hi really sorry to ping but this one is a bit of an emergency