3 times in a row and according to another player for him as well (so i guess it was a team wide crash), the map crashed at the same spot where you drop down for the first time.
i dont know if its related to the amount of enemies or point of progress in the map itself but vigil station and C I VI crashed every time at the same spot today with error 2014
2-3 hours ago, around that…
thing is it happened every time i fired up the maelstrom modifier with vigil station AND the one dude being in another match by coincidence confirmed him crashing as well at the very spot
well i thought it to be connected to C I VI but if the map itself is bogus again… wouldnt be the first time a map leaves the rotation
I had it at least 2 weeks ago? mission got nuked and everyone got kicked i thought it was the severs but now im starting to think its the map in general. I am sure however my game wasnt scabs
I just had a C-I-VI on this map and got an error 2014 disconnect at roughly the same spot, a little before the dropdown. Couldn’t even reconnect afterwards.
sadly so far only solution is to zip past the courtyard like roaches when the lights turned on.
drop from the left edge and make a run for the little shacks up the stairs.
edit: 3x confirmed now, if you dont linger in the courtyard you can play the map without a crash
when playing with randoms its a gamble of course.
but thx for the confirmation that it aint a fluke and map related, not modifier specific
I don’t have Darktide on steam I have the Microsoft Store version , but I last encountered this on the 23rd, haven’t played on the map since then but if it happens again ill try to remember to upload a console log
Just had the error happen again, which is weird since I also played on the map yesterday and the error didn’t happen… (I tested in an empty live game on a low difficulty and sat around in the area for like 5 minutes and I couldn’t get it to happen, I also played through a regular hi intensity auric game on the map and it didn’t happen either)
Maybe has something to do with additional modifiers on the mission? like Shock Troop Gauntlet.
Seems like its happening to Maelstroms too, it didn’t happen on a auric hi int mission, but it did happen on an auric hi int stg
doesn’t matter sadly, until you and the others hoof it so fast he gets transferred to the next spawn location, him simply being present for x minutes triggers it as well…. bummer