"Until Death" triggers on hits that are not fatal

Issue Type (Required):

Talents

Issue Description (Required):

The zealot’s talent “Until Death” is meant to activate when one is hit by, as per its description, “fatal damage”. However, when the zealot is at exactly one health and has any amount of toughness that would be sufficient for surviving the hit, a ranged gunshot from an enemy will trigger and waste the talent on an instance of damage that is not actually fatal.

Steps to Reproduce (Required):

  1. be a zealot with the talent “Until Death” equipped
  2. fall down to exactly one unit of health, for example by having “Until Death” activate and then surviving until its cooldown period has ended
  3. get shot by an enemy while “Until Death” is ready, and while having enough toughness to normally tank the hit

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):

3 Likes

Thanks for reporting this. I thought I was going crazy when this would pop, but no enemy seemed to be near me. I just kept assuming I was missing something.