Unchained - Constructive Criticism

I appreciate the point that you are aware that we all are only providing opinion. In my opinion, - reading just the level 30 talents - your proposed changes would make Unchained basically overpowered. The cooldown reduction alone is a no-go but you can make your points in another recently opened thread here:

http://forums.fatsharkgames.com/t/sienna-unchained-ult/37717/8

As for the remaining points I will copy my opinion from another thread where we have discussed Unchained before:

Here the copy of my last answer in that thread:


Well, wanted for this to disappear actually. But since it got bumped anyway I can add some additional info. Went the extra mile and installed mods just for this as I wanted to explain the difference between my and @OenKrad’s observation concerning Living Bomb.

As it seems OenKrad did not use any equipment or talents which adds bonus damage which is okay and makes sense but it should be mentioned somewhere (apology if I just overlooked it). This means Living Bomb raw does not killing anything. However, by adding of just one bonus damage for Infantry you can kill already Slave Rats. If you add more or less everything you can for bonus damage you can kill Slave Rats as well as Ungors and Ungor Archers which is still a bit lackluster but it is a begnning during hordes. Also, it damages most other horde enemies far enough that they get more or less one shotted by most weapons. So you can power up Living Bomb quite a bit.

Now the question: What is everything for bonus damage?

  1. Obviously the first one is the charm with Power Vs. Power vs Skaven is mostly useless in this scenario. So picking Infantry and Chaos is a normal choice.
  2. The second part is a bit interesting because it is the properties from the melee weapon (and not the staff/range which would make more sense). So if you add another Power vs Chaos on your melee weapon it increases again.
  3. Probably Enhanced Power although the effect appeared quite small to me.
  4. The fourth part is interesting too because it is Fuel to the Fire. The bonus damage caused by the talent is apparently calculated after the enemies are counted. This alone makes for a difference of up to 25 % in damage. Which means that Fuel to the Fire not only increases your power for 10 seconds, no it also enhances your active skill (far more than Flame Wave does although that should be the one which does it). All of this bonus also adds to the stagger power. If you add enough you can blast away Skaven Slave Rats. Not that it does matter as they are dead already. But the increase in stagger power may help against Chaos horde. I still stand to my conclusion that Fuel to the Fire is far superior to Bomb Balm.

Back to the basics again: Living Bomb does damage twice. One direct damage and one tick of fire. Looking at this and the remaining health after my tests I came to the conclusion that just one tick of fire more might enable Living Bomb - in combination with Fuel to the Fire - to kill Fanatics and Clan Rats as well.
So after playing Unchained more and more, I can only repeat that she is fine for the most part. But a change to three talents would make her various builds more wholesome:

  1. First change still goes to Searing Grasp. Looking at the damage numbers of a full conflag and Living Bomb with Fuel to the Fire show that just one tick more would make a stark difference. As such Searing Grasp should get in addition to its current state an increase for all DoT effects of the Unchained. It would help Enfeebling Flames, Living Bomb, all Staves and most importantly it would help Searing Grasp. Because my test showed that it is one laughable tick for pushing. This would actually a kinda powerful ability on any character with a shield weapon where you can push a lot with high push radius. Sadly, Sienne is the only character without a shield or ANY weapon which could make use of it. Just one tick is enough for many breakpoints.
  2. Second change goes to Chain Reaction. Tests showed that it DOES damage. But it is ridiculous low so that it doesnt much difference. And the stagger effect while fun to watch is not that helpful. So like proposed before, make Chain Reaction enemes explode if they drop below 80 % health and also let the Chain Reaction cause a bit more damage.
  3. Flame Wave. Just … just rework it. Seeing that Fuel to the Fire increases Damage AND Stagger of Living Bomb while Flame Wave just adds radius, there is no reason to pick it. Fuel to the Fire just wins hands down. At least Bomb Balm gives some consolation Hp although it is still the lesser choice.

So yea. Just one minimal change to Searing Grasp, one medium change to Chain Reaction and one large change to Flame Wave. Then Unchained would be in a very good spot. She is already in a good spot. Don’t see the need for more overcharge concerning that even in the low red state most horde enemies do need two hits to overheat you.