Thunder hammer dodge lock after special attack lasts longer than delay before preforming other actions

This is not a technichal or preformance issue. But an issue of unintended(i assume) design consequences.

The issue: after using the special attack on the thunder hammer, you are both animation and dodge locked, however the animation lock duration is much shorter than the dodge lock and you can attack faster out of the recovery of the special attack than you can dodge. I honestly think the thunder hammer should have no dodge lock on the weapon special as its not “chenwing into an enemy” like the chain weapons, but nevertheless i feel as if the current behavior is not intended.

Reproducibility: 100%