The Traitor Curse Part 2 Anniversary Update: OUT NOW

As a Chainaxe lover I love what I’m reading here, but I have a request for consideration: a little brief text blurb describing each Mark’s broad qualities. It’s kind of a pain to try track and experiment with each variation when the difference is RoF and combo chains and such. I get the idea of as basically an RP element a given Reject favoring a specific Mark. It’s very 40k. But it’s also a lot of extra detail and equipment management.

Great update otherwise, this game is both fantastic and constantly improving and that is impressive.

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Usually it takes up to 2 hours after the actual update for it to cycle into the mission terminal.

My guess is that they’re considering these single fights a “tease” for the next content drop, which I’m betting will include the fight with both!

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It’s also a bit redundant considering the new variant is supposed to have a slower rate of fire and a higher damage output anyway.

Last big update for the year. All that’s left is to quash any remaining bugs that might pop up from this update and then it’s vacation time. Thanks for a great 2023 and I’m looking forward to what comes next!

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For one of the maps that was added I was kicked from game, patched and it was there so sort of expected it to be there after the patch.

Guess I should go do something else for awhile. Thanks for the info

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Update looks great but I’m not seeing the new variant weapons in Brunt’s armory, just the regular armory.

Something to do with Explicator Zola allegedly.

She’s not answering her Vox and it’s not looking very good.

No problem, I hope you have fun when it’s cycled in!

Catfish responded to that same question earlier, it’ll be all good within the hour, I’d say.

TBH I kind of view that as a good thing on my Ogryn… definitely pros and cons, at least. While I can’t share earned blessings across chars with my Ogryn, it is nice to not have such a massive pool of weapons to random from for Melk/shop inventories and mission rewards.

There are other areas where things are kinda weird like that, imo… like a Psyker’s surge staff has a grand total of 3 blessings available for it. Makes it easy to roll but kinda boring in variety terms. Just my $.02

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This is just beautiful.

Edit: Looking at the details more closely, I’m liking it even more. Not everything is perfect, but this is a very nice, well thought out, and well explained patch.

Happy first anniversary, DT!

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Agreed on the lower pool of weapons, because I only use the weapons unique to each class.

I think this is a mistake.
Players could still dodge a little bit while sawing.
This will no longer be possible.

Please change it so that blocking cancels the attack, and so that small dodges are still available while sawing.

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No you couldn’t, dodge was not a thing you could do. If that was true then everyone would be abusing the stickiness to dodge slide backwards while sawing crushers. You could dodge as your attack is coming out and get the residual distance from that dodge slide but that was all.

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Noticed a lot of bugs from patch 13 pointed out by @DingX233 are still not addressed? Also did you guys make sure rending shot for the marksman keystone actually work this time?

This is probably wrong.
Unless it is supposed to be a debuff.

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No fun for Psyker ._.

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We need more tests to know, and I am currently translating for friends who cannot understand English~

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