As a Chainaxe lover I love what I’m reading here, but I have a request for consideration: a little brief text blurb describing each Mark’s broad qualities. It’s kind of a pain to try track and experiment with each variation when the difference is RoF and combo chains and such. I get the idea of as basically an RP element a given Reject favoring a specific Mark. It’s very 40k. But it’s also a lot of extra detail and equipment management.
Great update otherwise, this game is both fantastic and constantly improving and that is impressive.
Last big update for the year. All that’s left is to quash any remaining bugs that might pop up from this update and then it’s vacation time. Thanks for a great 2023 and I’m looking forward to what comes next!
TBH I kind of view that as a good thing on my Ogryn… definitely pros and cons, at least. While I can’t share earned blessings across chars with my Ogryn, it is nice to not have such a massive pool of weapons to random from for Melk/shop inventories and mission rewards.
There are other areas where things are kinda weird like that, imo… like a Psyker’s surge staff has a grand total of 3 blessings available for it. Makes it easy to roll but kinda boring in variety terms. Just my $.02
Edit: Looking at the details more closely, I’m liking it even more. Not everything is perfect, but this is a very nice, well thought out, and well explained patch.
No you couldn’t, dodge was not a thing you could do. If that was true then everyone would be abusing the stickiness to dodge slide backwards while sawing crushers. You could dodge as your attack is coming out and get the residual distance from that dodge slide but that was all.
Noticed a lot of bugs from patch 13 pointed out by @DingX233 are still not addressed? Also did you guys make sure rending shot for the marksman keystone actually work this time?