The new shield-bearing enemy is too difficult

I hardly see anyone discussing this on the forums, but I think this enemy’s design is an absolute disaster—it’s nearly impossible to counter. In Vermintide, shield-bearing enemies had much lower shield health and could be broken easily. But in Darktide, players need to deal a ridiculously high amount of total damage to break the shield. On top of that, the shield’s hitbox seems bugged—it’s almost 360-degree protection, so even attacks from behind don’t damage the enemy’s body, and players have no way to counter it through stagger mechanics either.

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God Emperor forbid you type “shield” into the search bar and immediately find all the other threads on this topic.

what we needed is a normal shield type enemy like on vermintide 2

see

https://vermintide2.fandom.com/wiki/Clanrat#Clanrat_with_Shield

and https://vermintide2.fandom.com/wiki/Bulwark

but what we got on darktide an elite enemy thats not an elite they even survive brain burst…

freaking brain burst and it still has 30% HP left thats an elite enemy but its not put in the game as an elite and it shows

if it was an elite enemy type we can have talents to make stacks or give is temp dmg and speed buff and so on at least but they give nothing nothing at all

you can knock a bullwark to the ground and have some time but the new small frie guys are just gone shake it off in less then a second hit you

… for f**k sake fatshark