The Masterwork Pistol does way too much damage

This is definitely a central issue with regards to ranged balance.

IF there was a reduction in the amount of ammo generated by ranged classes (and the amount/effectiveness of venting for Sienna), then the gap in ranged prowess between a ranged class and a melee class with a ranged weapon would be decreased.

To make sure that ranged classes remain special and noticeably better at ranged combat, this gap would have to be increased again.

One way to achieve that would be to tweak (or even remove) Conservative Shooter and Scrounger - at least for melee classes since some ranged classes rely on these traits too, e.g. BH or Huntsman.
(Trait rework anyone?)

It would mean that sniping would be quite a bit harder to pull of for a melee career as ammo would be a lot more scarce.
Sniping would need a more dedicated role, like a proper ranged class with some form of ammo sustain would then more valuable.
Ultimately, the difference between ranged and melee classes would then still be pronounced enough even if the ammo regen on ranged classes was reduced.

Traits rework have to come with properties rework as well or it would be useless. But it’s indeed very needed :stuck_out_tongue:

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I can’t belive i’m liking a post made by you but this is absolutly true. Honestly i don’t even have a problem with MWpistol nerf it,buff it i don’t care how fast it kills elites what bother me is barley touching a horde becouse waystalker and bounty hunter spammed their ranged weapon and are still at full ammo for the next one. Ranged careers should skilfully eliminate high priority targets not deleate evrything spamming.

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Wrong.

u wot

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Had a go with it today on RV. It doesn’t seem too overpowering at first usage, though I’m still getting used to the janky delayed shot and I feel like it might still be op when you get good with it.
Also for some reason I can’t help but to ff like crazy with this thing, from long practice with bolt BW I can sneak shots around allies and rarely ever hit them, but I can’t predict player behaviour over the delay and they often end up walking in front at the moment I shoot.
It is very strong vs multiple elites in mid/close range (decimates SV patrols) but I can see it losing out to the other options on special killing duty since damage drops off a bit with range and it isn’t the easiest thing to land headshots with when it doesn’t have the 1sbs breakpoint.

More I use Masterwork Pistol and less I like it.

  • the single fire has a huge delay and it hasn’t a zoom…

  • … and, if we add how much quickly the damage drops off, the Pistol has a very bad specials sniping abilities;

  • even the automatic fire has a delay… the spread is really bad… and the rate of fire is slow. The damage is great, no doubts, but it’s needed to balance all these cons.

I see it a Rep Gun-like weapon… less versatile, less accurate but stronger.

I don’t like it… but it has its precise niche, and I think a nerf is not needed.

it’s about the same delay as charging up a bolt on rechannel BW, not great but also far from awful

like 2 shots max at range, also crouching increases accuracy a lot

repeater is extremely different.

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But apart the higher Bolt’s damage, wich can ohk every special at every distance, there is a big difference: you can decide when to shoot. Pistol’s bullet, instead, starts as soon as the charge time is ended.

Now, don’t get me wrong, I’m far to say “It’s a bad weapons”… it’s pretty strong indeed. But I don’t think needs a nerf.

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At this point it seems to me like the weapon is bit too extreme in multiple aspects. To clarify if you can handle the trigger delay and have aim on point the gun becomes absolutely ridiculous. On the other hand if you are not too familiar with revolver type weapons from other games it will probably feel like meh to ok weapon.

So balancing wise some type of middle ground seems to be the best based on the discussion so far.

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Yeah fully agreed. More useability but less damage is what it needs

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It would be like any other weapon, though.

The weapon feels unique, it has very strong upsides and very noticable downsides. The charge-up on single fire could be a tad bit faster and accuracy should be leaning more towards pin-point, with it being a masterwork pistol and whatnot.

Everything else is absolutely fine.

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I’d be cautious about nerfing the pistol, can you imagine a weak pistol with a firing delay?
It’d quickly become trash tier. The pistols advantages are strong damage close range and the clip size, that’s about it really. It’s weakness are damage fall off, inaccuracy, and fire delay.

The handgun is superior for sniping as it has no trigger delay or damage fall off, and the crossbow also has no damage fall off and strong sniping potential. The pistol is only really for close to mid range engagements. The handgun/crossbow are able to engage targets at any range. The handgun also has the ability to pen super armor which is something the pistol can’t do.

The monster damage is absolutely not fine

nerfing damage in exchange for smoother shooting wouldn’t change that. Also the majority of engagements take place at mid to close range so the pistol shines pretty easily despite any downsides. Downsides which I find to be pretty insignificant compared to the absurd damage output the weapon has currently. Being able to straight up dumpster all non-CW elites in a horde or patrol in a matter of seconds is pretty crazy power creep imo. Also, again, the monster damage is insane; too insane.

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At the least it should require consistent head shotting to reach those levels of power. But for that to happen it requires more reliable accuracy in trade of some damage.

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well even from a lore/immersion perspective (because I know people love to bring it up) it makes no sense to me that a “masterwork” pistol made by a Dawi engineer is somehow less accurate and clunkier than a 1 eyed man spamming imperial flintlocks in each hand

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I agree. I am all for decreasing the accuracy of the Dual Pistols. It is absurd that they can snipe enemies far away so easily. Especially as they are used one handed.

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Meh no more unreasonable than Saltz carrying 30 pistols.

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Fair point. Doesn’t change that i still want their accuracy reduced (among other weapons) :stuck_out_tongue:

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