Stop balancing around havoc, the base game is better

the game is way too easy on auric/damnation and has been for a long time now. you need to not balance the game around havoc. regardless of how its “the mode for players who want more challenge” it is not the base game and it has like 6 maps and low modifier variety available. it is a more limited side game mode. the base game is more fleshed out and has more content. it is also more suited for random groups. I dont play with friends, so i enjoy havoc less.

so to repeat: I know havoc is more challenge. I dont want to play havoc, i want to play the base game with all the content. but I still want a challenge. so stop balancing around havoc, make aurics hard (or make a new basegame difficulty).

signed,
1200 hour ogryn main who is falling asleep outside of havocs on all characters now that he is balanced around havoc too

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they could just make an option without emperors fading light and we’re there :woman_shrugging:

More than half of concurrent players would/should argue otherwise. Especially when the number one gripe of the game is playstyle becoming too sweaty. If the game really is too easy, then that should be a good thing in most players perspective.

if the base game is fleshed out, and havoc is just the base game with add ons, doesnt that mean havoc is, in a way, fleshed out as well ; and the only way it isnt fleshed out is due to the fact that theyre adding a new mode on top of the base game leading it to be a work in progress

makes sense, havoc is basically dead now after the rank system overhaul, auric definitely needs a difficulty face lift

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would still be left with the issue that havoc cuts out 70% of content by limiting maps and modifiers

do you have a source for either of these statements

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Most of the players have never even seen the forums anyway. But based on recent posts and affirmative comments, a good chunk, at least half, think the game is becoming Havoc-focused and sweaty . Most of the current gripe people have with Fatshark is about, Ogryn, skins, and Havoc, how “it caters to the 1% sweats.” Additionally, there were a few polls gauging a player’s most played difficulty, showed normal distribution. This would lead anyone to believe that at least half of the players/forum users are in fact casuals who not only have trouble in heresy/damnation/auric , but that theyd also be predisposed to hate Havoc.

If you want solid evidence, just search up any topic on Havoc, comments included.
I’m being liberal by saying half are casual players. People would argue that theres way more casuals than sweats. Which I’d agree with. Theres a reason why theres a big population that revisits the game every update then dips out after 2 weeks.

you didnt really understand at all. the actual point of this post is that yes, havoc is hard but its a side gamemode with less content. the base game should have challenging difficulty too

why do i have to pick between having access to all maps and having a difficulty option that i like? i’m not a god gamer but auric damnation feels like champion in vermintide 2. i can spam light attack and run through level without stopping and it just works

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i don’t think the normal game is easy, it still depends on the randoms you meet, but if the game is too easy for someone, they just added havoc mode just for him

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Less maps maybe yeah. But unless youre playing dt for multiple hours for most days of the week, it would be hard to have lack of maps as a main reason for Havoc hate.

Yeah as ive said a while ago, at least half of the dt players would be saying otherwise. Stated half wouldnt be able to run around damnation feely, let alone vouge for an even harder gamemode. While I agree with you on most, most would not agree with you on this.

It’s also hard to say you want more challenge when it’s available but not in the way you want it.

not maybe, it has less maps, which means it has less content
it also has less modifiers

i dont know how you can possibly arrive at the conclusion that not being able to play all maps is fine and not a concern. i like playing this game and the variety matters. i want challenge and i want the challenge without being locked into a side mode with different balance fundamentally and over half of maps missing.

so do you have a source for this or no

you have wild takes but i’ll let you be you

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maybe in terms of, yeah maybe it has less content in that single regard

But its, as you’ve said, its own seperate side gamemode. Which yes, you said you want Havoc in Auric. But being that it is it’s own mode thats also a work in progress, not only would it be expected to have less mods, but said mods are actually different from auric mods. So in a way, Havoc has more content than Auric in this minor way, as Havoc has less maps hence less content in that minor way as well.

Hopefully not too much to the point that you get bored “seeing the same maps” everytime.

same, but most people on this forum would think otherwise

legit any topic on havoc, all u gotta do is look in general discussion for urself, the sources are easily readable, accessible.

Asking for a source on this is like asking if it’s gonna rain tomorrow. Check the news.

i didnt say that

no, auric has more modifiers

yes i do get bored of seeing the same maps over and over when theres only 7 of them, wtf are you saying? are you trying to say im playing the game too much if i want to play all the maps in the game and not just a random less than half of them?

the news huh? you mean a credible source, like you arent providing

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gunners aren’t threats in auric tho

huh, never said they were :thinking:


When that line of gunners, reapers, and shotgunners singles out a single player in Auric Maelstrom because they want to kill that player for some reasom, they are a serious threat.

It happens is all I’m saying.

Never been a fan of that “lock on” AI mechanic because it looks weird when six Ragers run oast the whole team, ignoring getting ahot at to get a guy that’s standing all the way in the back.

Nerf the outliers ds/knife, shout, plasma, inferno etc and aurics are challenging again. No need for new game modes, modifiers from havoc in aurics are more reasonable.

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i agree but i think they wouldve done this months ago if they were ever going to do it. the unbalanced op stuff is here to stay, and them balancing havoc around it while balancing classes around havoc proves it

remember that the combat design lead left after p13. it has been buffs and op stuff and buffs to make stuff op ever since. this is the new design concept

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