Still, still, still, still, still BUGGED: Close Range still set to 8m

I have suspicion that stuff like Anoint in Blood is tied to close range instead of melee range for some reason which would be pretty broken at 15m. So they might be looking into stuff like that.


Edit: I was so damn right!

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I’d guess they took that into account when designing the talent in the first place, I haven’t seen anything suggesting the 8m vs 15m was intentional.

Reducing the range value instead of changing it from close range to melee is exactly the kind of stuff that I would except. Although on my part is this just pure speculation and it very much possible I’m completely wrong.

On a side note, considering how incredibly broken powerful most talents were when p13 released ā€œtaking into accountā€ isn’t really good enough.

15m Anoint in Blood would be quite fun, and at the same time incredibly broken. It’s way too powerful even now to be honest.

Then again, it’s just speculation and I wouldn’t bet money on AiB being tide to CR being a thing.

I agree… however, I don’t know for others, but 8 meters seems good enough. 15 meters is a little too much in my opinion. And I play close combat all the time, as veteran and as a zealot.

It mostly hurts the brautos since their only damage blessings are tied to close range. Also an issue with the stack nature of those blessings. I have to be shooting things in close range to get the stacks then keep shooting things in close range to actually benefit. Realistically if there are that many enemies within 8m of me I’m probably better to swap to melee in most cases.

They’re not competitive blessings for shotguns either mind you at that range.

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To be honest, that’s the problem…,. not the close range. Fire frenzy should be reverted to an increase of fire rate.

Also MK II laspistol. It totally kills builds around dumdum.

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Nah I don’t get your point here. I’m struggling to think of a close range blessing that’s actually a competitive option on any weapon. Like it ain’t good on shotguns. If dum dum wasn’t bugged to work at all ranges it’d be awful for laspistol as well.

15 m is about appropriate for all of those cases to become actually usable.

That said Deathspitter and fire frenzy have needless overlap and I agree fire frenzy would be nice as fire rate, though without a close range requirement at all.

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There will be new blessings if I have understood correctly, with the new crafting system. Then they can adjust blessings pools / blessing effects and introduce variety.
Really, my point is simple, in darktide, at 15 meters, this is no more close range combat.
Just an opinion. We can disagree, I will still sleep today :wink: (and I hope you will :p)

Just a point of view that new blessings should address the lack of diversity in what we can get from them.

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15m in-game is much shorter than you think.

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I’m calling bullsh1t. Go into meat grinder, stand body to an enemy and kill them, take a step back and repeat until DS/FF no longer gain stacks. There is no way you can do that then tell me straight you think the current 8 m is a sensible range to limit literally anything to. Let alone a blessing for a weapon that is ostensibly in the ā€œrangedā€ slot. Pretty sure there are in universe melee weapons with more range than that.

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^ 100%.

Not to mention melee range is defined at 8m, and it’s fitting. And as als already said, if they’re within 8m I’m pulling out melee in most if not nearly all scenarios.

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it should be 8-15 units, or even feet. Feet actually makes more sense than metres.

I haven’t tried to work out what the in universe units would be, but FS is Swedish, so confused as to why you’d assume feet over metres to be the default???

Because of the melee distance. 8 ft is a bit over 2m and that is well within melee range, even with one-handed weapons. 8m as melee range… is silly unless you have a very long pike.

There are a few abilities that use metres in the description, do their code have range = the number in the description?

I think you’re being a bit too literal here. I don’t think ā€œmelee rangeā€ is supposed to be literally within swinging distance. More like the kind of range the game expects you to pull out your melee weapon for. IE enemies get within that range, gun goes away melee weapon comes out.

Of course there is no hard and fast rule like that in reality but that’s my best guess at the intention behind the terminology.

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Ok, checking the scripts: the tooltip for Loyal Protector says 8m radius, and radius = 8 in the script.

It doesn’t change that their 8m is a really, really short distance in-game. Also, if close range = 8m was a deliberate change, it was never communicated.

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Yeah I think knowing if it was intended or what the general design philosophy here is meant to be would go a long way for most of us.

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Really, what FS calls a ā€œmeterā€ is just an arbitrary distance unit. Games never get meters or feet or funky gum gums accurate to the real world - the only thing that matters is that the distance is consistent and easily visualized.

I bring this game up a lot, but Path of Exile recently started defining their distance units as ā€œmetersā€ in the sense that 10 units = 1 meter - this change is important because it helps make the concept of distance and range easier to grasp than some nebulous ā€œunitā€ or the dreaded ā€œnearbyā€.

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Darktide has ā€˜close range’. That has never been defined in game at all outside of the scripts.