hope they keep the aestethics as enemy variants afterwards.
dudes finally start to look “nurglish”
now for some proper lesser demons
hope they keep the aestethics as enemy variants afterwards.
dudes finally start to look “nurglish”
now for some proper lesser demons
No more regular Auric missions anymore from the change, making the jump from Damnation → Auric involve the panic interval reductions, HP and number increases and also Hi Intensity being active at all times. Where did normal T5 go, its where my chainsword psyker running shield and autogun with brainburst and other benign loadouts for larping go to not have to deal with sudden bursts of crushers. Its so build limiting.
Yeah, liking it so far. Event plus STG is like having an extra maelstrom on the board. Actually better than most maels have been lately.
But it just makes me melancholic knowing this is another good modifier that would take Auric to a good place that’s just going to get “sunset” or relegated to havoc.
Prove me wrong, FS! Do something for the players like you claim to care about!
The modifier before this (not lights out dumpster fires the one prior) was an excellent example of something that would be fun to play as a deed or something. Chaos spawns all the time and roaming captains/champions. That and hi shock gauntlet was some good stuff, but obviously it had to ride out because muh seasons or whatever in this totally not live service game.
That’s the skulls event one with aquilas too. Dark Rituals I think.
The totems and their buffs were a great changeup. And the captains and monstrosity spawns made it feel like Havoc with training wheels.
Can’t keep nice things though
This modifier is a winner. I’d love to see it stick around. Well done on the armor look. Way better than just slapping a glowing color like in Havoc.
Nice. But I’ve never been more annoyed at snipers shooting me through 6 rotten Crushers
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My first 3 runs with +STG were doomed by silent trappers and bursters. So it fits right in.
Has anyone figured out what their “vile secretions” do? I did all my missions so far as a martyr zealot right in their faces and couldn’t see noticeable corruption or health damage. And it wasn’t blight spreads pools like I thought it maybe would be.
it makes an acidic sound like borderlands or something. Maybe it’s brittleness on us?
let me guess havoc only
After the event is over, not for now.~
It’s a small cloud of pox gas released when they take some damage or die. I think it has the same effects as the gas from the special condition ? Maybe it’s a little weaker.
That appears to be about it ? Nothing else special happens just standing near them.
Think you’re right based on my ogryn run I just did. It does have a distinct acid sound. But it appears to just be a slower tick pox gas cloud (with an actually appropriately long linger time).
Another stupid frame?
Man. As if we didn’t have enough of those.
And when will they say something about cross-save? We need it ![]()
Months for anything good to change in havok. Man this update cycle has to be one of the most boring ways to update a game
do you really want an answer on that? ![]()
