I don’t know if it has been reported yet but kills achieved with servo skull don’t register as kills.
I first noticed it with the scoreboard (mod) where i found my kills being relatively low then noticed that the announcement on the top left corner of the screen didn’t register them as a kill. The ennemy just “dies”, no one killed it. It only affects the direct hits by the servo skull and not the fire dots: in that last case it registers as a kill.
I have not yet seen if it did not count toward a kill for talent purposes (i.e regains 15% toughness on elite kills).
Steps to Reproduce (Required):
Use servo skull to kill marked enemy.
Doesn’t register as a kill.
It does count as ranged kill, at least for the purpose of Hybrid Combat Covenant (And every other ranged kill talent in the tree)
It also triggers Progressive Plating Matrix, so it also counts as a hit.
It also triggers your weapons blessing, depending on which one you have equipped during the kill (Like it would stack up the transonic blades superiority if the skull kills an elite)
Indeed after testing every talent is rightly triggered by the hit and the kills.
The main issue that is more bothering has to do with the scoreboard and the amount of kills you make. It is not encouraging when it scratches all the specials and elite kills you make with the skull (which are a lot, even in havoc), making it seem like you’re underperforming while contributing normally to the team. It is not the mod that is bugged, it stems from the game itself (the kill count on the top left corner).