Secrets of the Machine God - OUT NOW - Pt.2

Confirmed… I have burned 2 m and only one good weapon… and as it is a bolt pistol, I have chosen the worst…

I made a really good Branx, but vs the other 2 pickaxes I’m gonna call it the Janx.

I was happier in my bottle!
Looks like @CommanderJ already took a look, and my job.
Still bugged eh…

P.S. Torment on Branx Pick does nothing.

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layed, watched, had fun. The new map is fire, really cool, even though it’s cold. As for the new weapon - it looks and plays cool, but it’s a pity for the greenskins: the pickaxe is cool, but I would like to see something like a two-handed axe. In comparison to other classes and weapons: there is a lack of unique class weapons, I would like to see power claws for the Devastator, beam staves for the Psyker, and helguns for the Veterans.

couldn’t find the psyker hat but here’s the premium-er revision bro, watch them put Shockmaul skins on the side again. Those grand old Enforcer sets are here.

bonus: how badly do you want modulated voice that you would wear this disgusting thing

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I don’t know about others, but these sets are sexy to me. The exception is the Psyker - there, a cooler helmet for the Psyker would be better, but I really want these sets.

Why does almost literally every zealot set have those stupid darn candles.

Guess we know why the event’s Thursday. Gotta time it to coincide with the cosmetics drop.

They can be… I won’t buy them

overpriced

I like that these pants have effort, a first for Psyker definitely.

nice the blessing pool of the attack shotgun… man stopper at tier 2 is impossible to obtain…

It gets old really fast. Somebody on the design team must have a candle fetish. I’m not a fan of it on any armor, but In this case in particular it looks genuinely misplaced. Ugh.

I find that’s true for almost all the classes. My zealot is constantly looking for something to wear other than Baggy Pants #217. Ogryn pants are usually pretty low effort as well.

No longer true. All T2-only blessings now have T1/3/4 levels.

EDIT: Wrong of me! I tricked myself with the Loadout Config mod (using it to test the new weapons), which shows tiers of Flechette/Man Stopper/Focused Channelling, etc. For example, Flechette is shown as 3 stacks at T1 and 6 at T4.

My bad!

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Now explain me why there is 9 at tier II, 8 at tier III and 7 for other tiers?
And how do I obtain man stopper (tier II)?

Consecrated 15 shotgun at close to 300… and none with a tier II blessing.

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I agree, and as for the price - all the cosmetics are expensive in my opinion, for them to be more profitable, the price for a full set should be lowered by at least half, and they will sell more.

FYI Ragers had a very noticeable attack speed increase with this patch. Maybe add it to the patch notes ? (if it’s not a bug, that is)

Hrm…wait…did I trick myself with the Loadout Config mod? Damn, I may have! Checking…

EDIT: Yes, I tricked myself with the Loadout Config mod (using it to test the new weapons), which shows tiers of Flechette/Man Stopper/Focused Channelling, etc. For example, Flechette is shown as 3 stacks at T1 and 6 at T4.

Sorry about that!


Haha hell yea!

SHAME!.. SHAME!.. SHAME!
If only we knew his name :frowning:

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Blessed be thy appearance oh fateful servant of damage that is close in proximity.

Shameful to hear the same news as usual.

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It’s a tradition among followers of St Messalina. Something about carrying light into dark places.

I played as a Veteran, Zealot, and Psyker - and in the end, I have a strong feeling that all three new weapons (bolter, shotgun, pickaxe) suit the Zealot best. While the Psyker and Veteran have access to this weapon as well, I don’t currently see their practical application other than for fun. However, a deliberate and enjoyable gameplay experience is specifically tailored for the Zealot- which is why it feels like the new weapons were added mainly for the Ogryn and Zealot. I would like to see interesting and purposeful weapons for the Veteran and Psyker.