Secrets of the Machine God - OUT NOW - Pt.2

Sometimes it takes 3 rumbler hits and explosions to kill a lowly gunner on damnation. A grenade launcher with only 25 rounds should be powerful.

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Hmm, how close are we talking?
Can we get a visual comparison, point blank explosion were so cool
image

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Loads of exciting stuff to try out! Can’t wait! 15gb download though so I’ll have to wait a bit :sweat_smile:

Hi! Because I am insane person I noticed immediately that ogryn have fuller eyelashes and eyebrows now. Is this a deliberate change or are the assets applying at like, a different opacity than they are supposed to something?


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Lush eyebrows babes! Been to the salon? :heart:

:joy:

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Ok one more problem, we need to have a talk with Brunt, we DO need new weapons.

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And still you can carry more boltgun ammos than revolver bullets :roll_eyes:

I don’t mind the buff of the boltgun. I have never had a problem with ammos for boltgun (and yes I played with it recently, yesterday to be honest) and even on veteran (what I played yesterday, but using boltgun in ADS does the job very well and you should not run out of ammos).

And a nerf for revolver on a veteran is needed (don’t know if it is the revolver (i doubt) or the talents (i think)).
And plasma guns… how plasma guns are still untouched? do they play their game? yes I know the answer…

Ok one more problem should be fixed ASAP, we need to have a talk with Brunt, we DO need new weapons.

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What does this mean? The wording is … + warp damage on critical hits, what does attack/hit have to do with this?

It is widely used on a trauma staff.

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Several automatic weapons have a weird definition of ā€˜attack’ and penetrating weapons will count only a single shot despite it hitting multiple enemies.

So this is good, it means Perfect Timing will trigger more.

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It’s canon. Eyebrow filler still exists in the 41st millennium.

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Bolts - we call them bolts.
Regarding revolver. It’s 52 cartridges…
I guess you have 2 ā€œlooseā€ cartridges to grant Emperor’s Mercy to yourself and one more operative? (Not in that order)
Yep, revolver should have higher reserve. But it’s not what I’m talking about!

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This is all good stuff strawhat, and I’m looking forward to what comes next! Since you’re in feedback mode please tell the dev team that it is annoying that there are even tier rankings to blessings that have a single rank.

If something like man stopper or focused casting has 1 rank, just make it rank 4, end. No need to make weird rank 2 blessings when they are intended to be the end all.

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Why did braced autoguns get nerfed? Crit shots per crit 3 → 2

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same for AIG… not a big deal if you ask me (i use both).

The problem is more… why revolver / plasma guns that are really stronger are not even touched?

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A single variant of IAG got crit damage nerfed by 25%

All the BAGs got crit damage nerfed by 33%. Most BAGs were already being outperformed by IAGs overall, they didn’t deserve nerfs.

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Thanks for patch notes, some nice changes, some questionable ones.

Glad I don’t need to use high pen weapons to shoot through rando ogryns that don’t know how to space properly.

Seems like they still aren’t sure how okay they are with shooting in their melee/shooting game. Why add more spots for ranged combat in one area and then remove the game of protect the sniper perch in the foundry? Sometimes it’s just fun to be able to shoot stuff without worrying about melee for a change of pace.

Whatever, looking forward to new stuff in spite of it all.

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I really wish we could have friendly fires implemented, even in a new difficulty level…
I could say a lot of time, like I do in HD2 sometimes: ā€œoopsā€.

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