Issue Type (Required):
Gameplay
Issue Description (Required):
Game doesn’t distinguish when someone is Dead, Disabled and Downed
Steps to Reproduce (Required):
Case Nº1: Safe room
- Have X amount of players enter the saferoom, with 1 of them out
- Gutter Runner / Packmaster grabs whoever is outside
Expected Result: Nothing happens
Actual Result: Game ends scoring X amount of players reaching the safe, but the player outside was not downed yet it still counts them as that (Failure to distinguish between Disabled and Downed)
Case Nº2: Loadout Change
- Have a game where the difference to trigger Mercy Rule is from 10-40
- Have X amount of heroes change their loadout (If the difference is 10, only 1, if the difference is 20, 2, and so on)
Expected Result: Nothing happens
Actual Result: Mercy rule is triggered (Game considers players changing loadout as dead)
Reproduction Rate (Required):
Constant (100%)