Scoring issues

Issue Type (Required):

Gameplay

Issue Description (Required):

Game doesn’t distinguish when someone is Dead, Disabled and Downed

Steps to Reproduce (Required):

Case Nº1: Safe room

  1. Have X amount of players enter the saferoom, with 1 of them out
  2. Gutter Runner / Packmaster grabs whoever is outside

Expected Result: Nothing happens
Actual Result: Game ends scoring X amount of players reaching the safe, but the player outside was not downed yet it still counts them as that (Failure to distinguish between Disabled and Downed)

Case Nº2: Loadout Change

  1. Have a game where the difference to trigger Mercy Rule is from 10-40
  2. Have X amount of heroes change their loadout (If the difference is 10, only 1, if the difference is 20, 2, and so on)

Expected Result: Nothing happens
Actual Result: Mercy rule is triggered (Game considers players changing loadout as dead)

Reproduction Rate (Required):

Constant (100%)

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