Saltzpyre's Repeater Pistol Animations

Hello!
I’d like to report several visual issues of Saltzpyre’s Repeater Pistol. Version of the game is 4.2.2.2. All of the issues seem to be related to Saltzpyre Repeater Pistol only.

  1. Pistol “shaking” animation doesn’t work propely after weapon switch.
    Pistol remains static relatively player’s screen until pistol is somehow used. It’s applied to:

    1. Normal attack;
    2. Charged attack;
    3. Inspection animation.

    Steps to reproduce:

    1. Play Satzpyre and equip Repeater Pistol.
    2. Switch to your ranged item slot.
    3. Walk around a bit.
    4. Shoot or inspect the pistol and walk around again.
    5. See the differences between animations of steps 3 and 4.
  2. Pistol reloading animation doesn’t work properly after player uses all clip, switches to melee and back to pistol.

    1. Normal attack. Everything seems to be fine without weapon switching.
    2. Charged attack. Everything seems to be fine without weapon switching.

    Steps to reproduce:

    1. Play Satzpyre and equip Repeater Pistol.
    2. Shoot all the bullets.
    3. Switch to melee.
    4. Switch back and see absence of animation.
  3. Saltzpyre’s hands remain visible during climbing animation if pistol’s equipped. They’re hidden with all other weapons.
    Here’s the video.

    Steps to reproduce:

    1. Play Satzpyre and equip Repeater Pistol.
    2. Climb the ladder with pistol in hands and see character’s hands stuck in a silly position.
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