My problem with a lot of circulating arguments–revolving around ‘punishing noobs’ and ‘preventing people from playing in a difficulty they don’t belong in’–is that they’re insanely maligned and don’t solve any issues; mainly because:
A) That isn’t anyone’s call to make but the individual player, and
B) This is discrediting the fact that this is a random mission you can quickplay into.
Special Operations were created explicitly for challenge missions like the Karnak Twins. The fact that this was put into normal map rotations is honestly shocking to me, given the circumstances in which this mission is relatively punishing for random pub teams that may not have balanced loadouts to deal with every situation this mission presents on top of the timer.
The consequence of Special Operations is that they aren’t hooked into quickplay, and thus can die or have little to no player traffic. (Otherwise we return to the hell age of VT2 where nobody played ‘suboptimal’ farming maps).
If ‘operations’ are a unique mission mode where a challenge is presented, maybe the devs can add a toggle to the mission table to allow the player to quickplay into these missions.
I’m closing in on 1300 hours played and only play in Auric Damnation/Maelstrom. The chaotic randomness of pubs is more fun to me and the current mission design paradigm makes unbalanced loadouts more interesting when literally anything can be thrown at you.
Rolling Steel is a cool map. It’s a fun and different challenge. Fatshark is still experimenting with Darktide and I appreciate that. But this mission made quickplay miserable for me and a lot of other people I know.
I think there should be a ‘hidden’ bonus side objective spread across the map (perhaps randomly generated per train car) that adds an emergency brake circuit you can destroy. This would slow down the train temporarily (you gain +5 or +10 seconds to the timer).
If not, completing each main objective should probably just give +5 seconds to the timer.
There could be a ‘separate’ version of the map in Special Operations that is a finely tuned and hand-crafted challenge, ideally with a unique boss, but I doubt Fatshark wants to put that many resources into this issue right now. Rolling Steel is not far off from being a good experience, there’s just no room for the usual amounts of error.