Purging Flames Penance

Insane explanation, everyone give this post a like so it gets a LOT of visbility!

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Nothing new to add, just that I’ve also seen huge discrepancies in how kills are recorded, etc etc.

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Same issue here, although it seems even worse: somehow I got to 1089 before the update by just playing normally, now it’s one of the last two zealot penances missing for me so I’ve been actively trying to do it for over 2 hours and got about 50 “burned enemies”. Most interestingly, I even tried doing a solo run on “The Carnival” (Hi-Int Malice) by starting a two-player game and getting everyone except me killed, gathering 50-100 enemies in a room three times, throwing an immolation grenade each time and killing all of them, and it didn’t count even 1. They were all scab bruisers and groaners, so my guess is it only counts elites, because later I tried some Hi-Int Hunting Grounds (Heresy) and that’s how I got those ~50 points (which took 15-20 grenades).

At this pace, it would take me another 30-40 h of actively trying to do the rest of this particular penance, which is just insane.

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Same issue. I have been actively trying to get this penance and it’s going to take forever at this rate. Seems pretty bugged.

Whatever I do, enemies caught in explosion, never hitting them, them walking into the flames, etc. It isn’t consistent.

I have used a flame grenade, just held block and heard the voice line for getting a lot of kills and seen the counter go up maybe 1 or 2, or none at all. Something is really wrong with it.

@FatsharkStrawHat is this a known issue/confirmed? Or are we not understanding the penance? :stuck_out_tongue:

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Let me chase this up. This is on our list already, but I’ll see what the deal is.

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Fix will, hopefully, be included in 1.6.0. :slight_smile:

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Amazing, thank you! It’s the last class based penance I need.

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That’s brilliant news, and thank you for chasing this up for all us poor incendiary grenade users lol. Man’s got to get those points for the gloamus armour somehow!

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Can anyone confirm if the latest patch fixed the issue?

Still bugged.

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1.6.0 is our December 3rd update, hang in there!

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Can you confirm if it is fixed or not? It’s al least not included in the patch notes.

Typing this in the middle of a zealot run and I’m 100% sure it has not been fixed.

So over the mission I threw 9 grenades, and got 3 kills. That is 3 grenades per kill lol.

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Having to use bad grenade for penance is bad enough already.

Still seems to not work properly, over the span of like 5-6 missions including going in with a friend taunter ogryn doesn’t seem to work, whether they die to me, the initial fire or the later fire it seems completely random. really dissapointing its the only penance Im missing from Zealot.
(Each resulting it tops of 5 enemies per proc)

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Damn, I was really hoping it would be patched with the new update.

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Agh… I’m seeing what the deal is.

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Can confirm this is still an issue, can watch heretics die to flames from no other sources and number doesn’t go up.

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Thank you for looking into it.

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The Penance is not mentioned in the new update. Why?