PSYKER: Peril Equilibrium

Peril Equilibrium should pull peril toward 75%, not just generate it.

The new Peril Equilibrium node only generates 2% peril per non-warp hit while below 75%. The old Tranquility Through Slaughter quelled 4% on non-warp ranged crits, so gunpsyker builds that leaned on Scrier’s Gaze to keep peril low are effectively dead now.

My suggestion: make it a true equilibrium node. If peril is above 75%, non-warp hits quell peril. If it’s below 75%, they generate it. That way the node still ties non-warp weapons into the peril system, which I think is the actual design goal while restoring the gun builds that made Scrier’s Gaze viable.

It would also fix the pathing issue: Peril Equilibrium currently gates access to Puppet Master, which is a broadly useful talent that shouldn’t be locked behind a niche node otherwise.

Miss the play style with Scrier’s gaze so much! >_<

TTS was a talent for exclusively non-warp ranged builds through SG.
By dropping TTS, FS is clearly telling people they don’t want these builds to exist anymore.

If you want them back, you’ll need far more community support than 2 hearts.

The playstyle isn’t dead, it is just nerfed… Nothing keeps you from still running a gun with scriers and dealing the same damage?

Whilst the new node enables a completely new playstyle.

Got 3!

Shows you haven’t tried it.

It was exhilarating!

OK! I gave the 4th one. :slight_smile:
But it should rather be a new co-talent than a change to PE.

Well change your keystone to warp siphon and keep playing it…

I don’t think it will sinergize well considering how often you activate Scrier’s, no fire staff to quickly build WS stacks.

That be cool also.

Well you should take the other node: 4% chance to gain a charge on team kill.

You are just typing whatever and never tried the playstyle right?

LMAO, troll.

To be fair I did not like it. I tried it though…

I liked how it gave me an urgency into shooting enemies similar to veteran but for a different warp related reason.

On builds with 2 non warp weapons it was VERY fun!

Yeah it made me shoot more than I had bullets, even with the bullet rich recon lasgun