The new Peril Equilibrium node only generates 2% peril per non-warp hit while below 75%. The old Tranquility Through Slaughter quelled 4% on non-warp ranged crits, so gunpsyker builds that leaned on Scrier’s Gaze to keep peril low are effectively dead now.
My suggestion: make it a true equilibrium node. If peril is above 75%, non-warp hits quell peril. If it’s below 75%, they generate it. That way the node still ties non-warp weapons into the peril system, which I think is the actual design goal while restoring the gun builds that made Scrier’s Gaze viable.
It would also fix the pathing issue: Peril Equilibrium currently gates access to Puppet Master, which is a broadly useful talent that shouldn’t be locked behind a niche node otherwise.
Miss the play style with Scrier’s gaze so much! >_<
TTS was a talent for exclusively non-warp ranged builds through SG.
By dropping TTS, FS is clearly telling people they don’t want these builds to exist anymore.
If you want them back, you’ll need far more community support than 2 hearts.