Does Helbore Lasgun still hemorrage stamina after sprinting for 1 second? I wanna bayonet charge but by the time I get to the enemies Im huffing and puffing.
I like a lot of these changes, but I have to ask:
What do the devs think of the Vigilant Autoguns?
I am actually surprised to not see them mentioned here, because I feel they are such terrible weapons to use, and I’m convinced that the only usage they see is from players levelling up for the first time or working on mastery without spending resources on it.
If I were to make a tier list, the vigilant family tree would be at rock bottom all by itself.
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they said it openly, their stance and imo vet too should be the actual ranged class
i was the zealot in this video
Ah, saving all the important nerfs for the actual patch notes that no one will read. I see the vision…
Playing with a weaker build on high diffs with no point of comparison tells you nothing about whether it is weaker than the alternative. If you are good enough you can make it through havoc 40 with a heavy sword. Dog isn’t bad, I never once said that, but it IS weaker than lone wolf and assuming all other things are equal you just simply will get higher performance out of lone wolf.
Dog is only stronger on lower diffs where fewer specials means pinning down one special at a time is proportionally much more impactful and fewer elites means being able to spam shock mines is a kind of pointless capability.
I’m not going to turn away a buff to lone wolf but it is ridiculous to say that it’s weaker and it’s not a needed buff at all. It’s dog that needs to be stronger.
Some nice changes, but this…still remains the optimal pick. Remove it as Aura all together and replace with “Shooting Range Drills”
- team wide reload speed buff - 10% / 15%
this video got me into using that specific arbities mark of the shield maul mark. it’s really fun to use and i use this video as guide on how to use it ![]()
rip a.a tech
dog is strong obviously but idk if it was really necessary to buff lone wolf, lone wolf was still decent and a valid option since it was giving multiple benefits. no reason to buff it just because the dog is stronger
nerf the dog maybe since it’s a crutch ![]()
no changes to purgatus
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when will grenadier orgyn get nerfed, they even get free ammo supplies in this patch. A balance destroyer worse than flame staff has risen and is still climbing higher
Please tell me this won’t work with the Crusher AOE explosion.
Ogryn tree changes!!! I quite like all the consolidating going on and am pleasantly surprised to see the Indomitable ability getting looked at. Though it more seems Loyal Protector and to a lesser extent Point-Blank Barrage are catching a cooldown nerf than anything, which sure I guess. In regards to the subnode changes for Indomitable though, both Pulverize and Trample are pretty often skipped entirely in most builds I see. So I’m not sure making them non-exclusive will change much.
None of the tougness nodes were made baseline, just as wasnt the removel of +1 stamina!
Not for a melee vet it wont!
Care to explain why the melee vet needed to be nerfed like this for nothing in return? How do i compensate for missing stamina while already having curio for it and at the same time how do i compensate for the missing tougness when i already have two curios to deal with?
Once again, why was this done to a fairly inoffensive builds? Why was the reasoning for hitting melee veterans this hard?
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i’d even nerf the melee talents of veteran since has already many
RIP one of the only interesting blessings
“Why do you ask questions to which you already know the answer?”