tl;dr shield weapons with their push strength and damage output currently feel like they’re a noob weapon that only helps the player but not the rest of the team. I don’t care for personal survivability. I want to bash stuff to keep others alive.
I was always a big fan of shield weapons since the start of VT2. The ability to cover my butt and my teammates at the same time at the expense of DPS was great. They were in the niche as an ultra support weapon for taking on dangerous groups of enemies. Now all they’re good for is keeping yourself alive and bothering just one angry baddie.
The start of the Big Bad Beta was good. The upgraded charged bash helped put shields into a better niche for interrupting elites doing their deadly overhead attacks, like CW.
Then at the end of the beta there was a quick nerf to push strength, for whatever reason. And it was kept for the official 1.3 update but never noted in the changelog.
I don’t get why the nerf was necessary to a weapon with the worst mobility and DPS in the game. Before, it was good for interrupting storm vermin with simple pushes, and chaos maulers as well. All of the strength from a shield’s push was put into the charged attack. Which is too slow to fire off, and leaves you vulnerable.
After trying to play Fortunes of War with it, it’s like I’m shoving stuff with a pillow. Shields are too weak for what the map throws at you. I feel every single weapon should be viable to complete the map with, but with shields coming in last. If the old push strength was back I’d feel a lot more useful to the team when those 15 armored elites/berserkers come your way on top of a horde. I’d at least like to keep berserkers push-stunned with the weapon, AND damage them with the follow-up attack.