Nightmares & Visions - Early Balance Look - Dev Blog Pt. 2

It feels fair to me, yes. With Bruiser and Maximum Firepower you can reduce the 80sec cooldown down to 26 seconds under optimal circumstances and continuous procs. Previously, it was possible to have PBB’s cooldown already be entirely finished before the duration of the ability was over, which is the level of ult-spam that this change is meant to prevent.

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Ok cheers, will be interesting to try it. On another note, do you know if the new ranged damage bonus on ranged kill with BLO is restricted to one proc per shot or not? Because that’ll make a pretty big difference to how much value you’ll realistically get out of it with eg GG, Rumbler, Kickback.

As an aside I already know from testing GG special that it likely won’t count as a ranged kill for proc purposes, and similarly can’t proc free shots either. Really wish they addressed that interaction. Even with the buffs special punch is gonna be in a weird spot due to neither benefitting from ranged nor melee bonuses. It really needed more than just number changes to be able to build into meaningfully.

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Clearly a strong attempt at balancing ogryn was made here. Is it correct to assume this was with the assistance of prominent ogryn players in the playtesting?

If so, can we assume based on this that the other classes are being looked at in a similar way? Because as it stands, while ogryn seems leagues better, it doesn’t seem to quite hit the same power level as the other classes when you factor in Havoc modifiers.

Unless I am missing something, what does an ogryn now bring to a 4th slot that isn’t better used by a 2nd zealot, psyker, or vet? Or is this just stage one of bringing ogryn out of the pit it has been in? He’ll definitely be more fun in Aurics at least.

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It is possibly a precursor to nerfing some of Zealots and psykers cdr talents too.

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Yes, this was a strongly collaborative effort to make a skill tree that got as many things as possible ‘right’ in one go, so without having to come back later to nerf tons of OP stuff.

Whether or not this is in the works for the other classes, or in what kind of timeframe, is not for me to say. I wish I could tell you that I’m going to break the Zealot’s kneecaps next! I’d love to!!

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Ogryns arsenal, stagger, increased damage, knock downs, auras and new team damage boosting. He has quite a lot more rescuing Allie’s mechanics and melee support than zealot.

New range tree pairs even better with veterans adding multiple damage boosts.

The Court of Conspiracy determines this omission to be an admission of concurrence. The court thanks you for your cooperation.

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Yah when they start tapping the zealot knee all the outrage will explode. No post gets more attention than a zealot post.

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It’s up to +20% just from BLO, up to,+35% with sub node. Yeah I do think that is substantial for a lot of guns.

Well technically it’s 25% higher at base than it was with a sub node investment. I wouldn’t mind seeing it bumped a little higher still.

You seem convinced it will still need to be run with the old meta guns and their decrease in performance is all that will matter, I don’t think that will be the case but we’ll have to see for ourselves when it’s out.

I did clarify that I’m in favour of that change. I was more pointing to PBB’s cooldown is looking a bit anomalous now he has more middle of the road cooldown reduction.

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I appreciate these changes overall as they were way overdue and very much warranted.

However, the Power Maul was the most obvious weapon to tweak and they completely balked. Some communication as to why would be appreciated. Communicating anything goes a long way than the radio silence route.

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I love all the buffs but I think this one should be bigger, there is no good reason for the GG to be totally useless against distant enemies. You give up a lot of general utility using it instead of kickback, rippers, or stubbers, it may as well be capable of counter-sniping if you can compensate for the travel time and projectile arc.

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PLEASE give grenade gauntlet can opener blessing

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