No power Maul changes is a bit sad to see, I was at the very least hoping for the removal of the super bad slowdown on weapon powerup
or better yet, reworking the weapon to have the same Relic Blade Power system
yes, the talent of brace need to use brace mode, but the speed of the Brace action of twin-linked mk IV and V is too slow, make me mad.
This log is a joke. No change to the power maul and no significant improvement that truly sounds fun to play. Just boring minor balance changes.
I dont think i will touch your new patch Fatshark.
Overall great changes, I was hoping for the removal of the slowdown when activating the Power Maul.
This all looks well and good butā¦what about the Power Maul?? Is there going to be a change for the Maul so the activation doesnāt completely stop Ogrynās momentum, or make the activation just a smidge quicker?
light attacks finally improving the overall speed and still generating buff stacks not sounding fun, then for ogryn class what is?
he go wielding books now?
Zealous ogryn subclass that throw scriptures instead of rocks while praising emprah.
Iāll add my voice to all the people disappointed in the lack of Power Maul mentions in this changelog. Itās much better than it was when it first released, but thereās a reason you almost never see one in high difficulties.
Honestly, the power maul isnāt terrible. Itās just held back because you have to use like, two perks only. (Brutal momentum and the charge melee, I forget if thereās an on hit damage) but, hopefully with the new light attack buffs itāll be easier to use. Canāt change too much at once or itāll be way overturned right?
Anyway, I agree. The power maul needs some love. I think FS is banking on that love coming from the perk rework. And tbh. I can see it, it has a decent light attack chain for elites. Just doesnāt do enough light attack damage. And the heavy has a good pattern. Just doesnāt have enough damage for elites. Hopefully, the light attack reworks help it out. Bc (I find) itās good at hordes. But against specials itās a tickle stick. And all your single target attacks are light attacks.
That being said, a powered up heavy sweep, with brutal momentum. Is something to behold. A blue flash and a red shower.
I use it as a horde weapon only. So I rarely use it. Good for stunning things though.
Are you taking the context of the talent tree changes into account here? I see a lot of build possibilities opening up with both the weapon and tree changes combined. Personally excited to see how the old knife + GG holds up after this patch.
Did it give us everything we could ever hope for? No. But thereās definitely enough here to spice Ogryn play up a lot.
I still think all marks of the Twin-linked Heavy Stubber and at least the mk II Ripper gun need a base damage buff, all marks the Twin-linked stubber also need the fire delay removed, and the Power Maul needs a substantial rework.
Iām constantly looking at the tree rework and I just donāt know if the new talents are enough to bring those weapons up.
I can safely say that this combination will be absolutely BALLING when the Update drops. Batter also applying on Light Attacks will push Cleavers into a REALLY good position against Enemies that they previously struggled too hard against, and their Special Attacks are getting a well-deserved buff too. GG getting a chonky buff to its Ammo, Damage, Magazine, Melee, Range and Reload Speed will make it into a force to be reckoned with, thatās for sure.
The fact that light attacks restore toughness now means you can take thrust or tenderiser instead of confident strike or you take confident strike anyway and restore 13% toughness on light hit.
The krourk twinlinked needs to be more accurate imo itās current spread is absurd.
Yeah or at least rip the trigger delay/forced burst mechanic like they did with the Achyls, since you need to reset a lot. It doesnāt even put stuff down very fast when it is shooting (since it has many terrible mods vs common enemy types like flak in addition to hitting limbs for even less damage). But the absolute worst feeling is that half second or so of it doing nothing when you go to fire, on top of the swap time. Its like combining a worse plasma gun M1 penalty with the boltgun swap in human terms, for no upshot because this gun is terrible. Its like a worse cleaving flamethrower with less range at best, but the flamethrower kills flak targets. It makes no sense.
It is Nice to see some buffs but we are missing half the weapons that need a buff.
Gunlugger still uses to much ammo while it is now much, much weaker. It was already bad and it is even worse now. Half the damage and the same ammo.
Also no ammo and range buff to rumbler ?
How did right Side pass testing ?
Edit: the dots did less damage than a psycker or zealot not to mention a vet with nades. (Without even using an ult!!!)
I mean regarding BLO, base proc rate increase, built in damage buff, ability to guarantee a proc, ability to get even more ranged damage, or more fire rate, seem like pretty big buffs for everything except the handful that specifically abused light em up. Like +35% ranged damage is nothing? Higher proc rate also means better ammo economy (~17% total ammo increase now, multiplicative with ammo stash, and thatās not counting the possibility of guaranteed procs from melee kills).
So like this is an objectively incorrect statement on both counts, even for the builds that got hurt the most, and for the non light em up abusers it looks like a huge buff.
Iām not exactly choosing to die on the nerf Light em Up hill, but it did force the use of achlys TLS after shotguns were tweaked not to inflict multiple burn stacks a shot.
I do want a better PBB and I think Light em Up having all shots apply 4 stacks or Hail of Fire doing both power and rending sounds more appropriate for an ultimate. Actually the extra damage for Hail of Fire is arguably way more important than the rending.
Couldnāt tell you if itās good for an 80 second cooldown and I do agree with people pointing out other classes arenāt balanced like Ogryn. Imagine Shroudfield only boosting attributes in increments of 15% with the intent that it stacks with Martydom which also at max is a 15% increase here and there.