Iâm probably just going to drop bruiser in favor of more talents at the top. I always picked it before because it was so OP, but now that itâs more in line via giving CD speed rather than straight CDR, it feels less mandatory especially on charge. I think itâs a good change that itâs less accessible and less powerful, this game needs the CDR problem addressed. Psyker and vet next, I hope.
I may still go for basically what you showed though, maybe Iâm gonna miss it more than I think
I think there will still be a decent amount of minor bits of variance based on what Ogryns value, which I think is the entire point of a tree structure and why I think this update is looking so good. The âcoreâ of Ogryn hasnât been changed SUPER drastically (beyond light attacks finally being able to be used which is awesome) especially on the left side, but how one desires to build it beyond âbatter + delight in destructionâ actually allows you to see a personality in there, where as before it was just âmaybe a node or two difference but everything is exactly the same across all Ogrynsâ.
For a main example, this is how I am personally thinking of building it, or at least trying it out and seeing how it feels with the intention of maybe moving a few points around (I want to see Strongmanâs uptime capabilities, but if itâs not to great probably swap it with Pumped up or Canât Hit meâŚagain! since ranged is mainly where the most damage comes from from my experience. I also do want to be able to focus more on light hits/stringing lights and heavyâs together as thatâs already been my bread and butter and now is actually incentivized, so I didnât take no stopping me and crunch since I didnât feel Iâd need them and instead thought âNo Hurting Friends!â would be pretty solid since I know for a face most players these days are quite bad and take a LOT of damage, and getting DR and more damage for myself for free for them not doing great just sounded good, on top of being able to still âget stuck inâ. Depending on how that feels though, might swap it out for swap speed for an extra point to put into Crunch or even Slam for stamina upkeep so I can put Pumped Up on more cleanly, and if as stated Bruiser isnât nearly as felt as it used to be then I can swap off those two nodes entirely and maybe grab dominate for the rending back on kill).
Thereâs a lot of variance depending on how everything feels, just all depends on what people value, which is great!
Similar to what Iâm thinking aswell, with a few alterations due to weapon choices. Canât Hit MeâŚAgain and Frenzied Blows are the main ones that are different.
No Hurting Friends! only says damage taken on the build editor and in the dev blog it says health damage taken, so might be something to watch.
I will say I âthrew it togetherâ quick from memory, so did forget Frenzied Blows/desiring that, so in the case of âNo Hurting Friends!â indeed being health damage Iâm for sure swapping it out for that. But will have to see!
Left part feels a lot better, at least thatâs my opinion. I like that we are not forced to go with heavies. This change a lot of thing!
The right part,wellâŚ
Thatâs the remake of zealotâs talents?? Not a fan. I like, with the right part, a machine gun that never ends⌠Ok, surely a talent made for kickback / rumbler, I guessâŚ
Lucky streak, here I say, GOOD! Heat of battle, I love.
One motion âtaxâ node return⌠Thank you⌠we can avoid it. Totally useless talents. Why are you always trying to put a talent about that in every classes? at least make them interesting, go to +50% or even +90% with a trigger interesting (on melee kill, on ranged kill, on damage taken etc.). +10 or +20% is nothingâŚ
No hurting friends, I like. But⌠what? where are the improvements for feel no pain??? WHAAAT? WHEREEEE ARE THEY???
Canât believe this keystone is TOTALLY forgotten. When I read the description I was happy. When I checked the rework talent tree on gameslantern, here I was really really REALLY disappointed on this point.
Ok, I know they wonât even read and consider anything we could sayâŚ
I just say that +10% veteran or +20% for Ogryn is not enough to be a real advantage.
Perilous assault of psyker I donât see what it is but may be linked to switching weapons. It is 50% and enhanced description says that it is not noticeable anywaysâŚ
But 10% on veteran is not noticeable at all. Ok Ogryn have slower weapons, but 20%⌠they could have put 33% at least.
But maybe I am wrong⌠I hope I am, cause if it is not noticeable, this wonât be adjusted. It will remain like that.
I guess i just have a different mindset because I like one motion on veteran for bolter and pg and also not bothered by his very good toughness regen talents being taxed.
But more importantly, Bruiser is a very very good node and paying a weapon swap tax to get it or take two other very good talents to get to Bruiser from either direction⌠I just donât see where these strong sentiments in this thread are coming from.
You know what, donât mind me. 33% swap speed would be great
Middle tree has 65% toughness replenishment so itâs pretty potent, although itâs also full of pretty gimmicky talents that are also mutually locked in such a way itâs hard to actually get a good selection of them. I think itâs good for picking up taunt, fnp, aura then investing into left tree. Taunt with 65% toughness replenishment and the toughness gen will be very tanky.
I think the bottom part of the middle tree is badly designed though. 99% of people will do this for the blue nodes
because the other stuff just isnât worthwhile because it comes taxed with a mediocre 20% swap talent or a weird talent that triggers when your allies take health damage for a small amount of strength. Like I have to pick one of those so I can pick a fun talent with 20% movespeed when using my ability, which is totally thematically and mechanically unrelated? Ehhh. I appreciate the tree is more open but shouldâve kept up the idea there too
Iâve been playing with build editor for hours and this is really the only part I have some criticism for.
Is it too late to ask for Lynchpin, Towering Presence, and Furious to be redesigned? Could always use more stamina management or movement/mobility themed nodes here.
Yah may help to quick swap and brace slower bracers for braced toughness regen / drs too. I know i use one double stubber sometimes just for its fast swap and brace may make others have similar function.
Unless Iâm mistaken weapon swap speed should help with the deployment time of the heavy stubbers, right?
If so itâs a good one in my book, assuming the effectâs noticeable.