New Short Story: Into the Shadows

I can’t wait for her to tell us how little she trusts us and that said trust must be earned! Oh boy!

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Checks out but if his job was essentially ‘write setting pieces for the stuff we didn’t bother implementing at launch’ no wonder the main ‘story’ is so threadbare.

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Hey reject. You suck a lot. Nobody likes you and you’re a worthless pile of garbage. Maybe if you complete this specific objective you’ll earn a mote of respect. Probably not, though. Now kark off.

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The immersion break from the sudden attitude change will be jarring.

1st time cutscene: What you just said

Cutscene ends, all your retroactive achievements and penances get counted.

Interaction dialogue: “Hello Warband Champion, I am so glad to see you today :smiling_face_with_three_hearts:. About the last few tasks you have to do before you get your 20th commemoration and are marked as a hero eternally in the annals of mankind. :blush:


It’s the traitor plotline thing all over again. Really exemplifies why it is so critically important for games with story or immersion to be complete on launch.

Adding things retroactively after the majority of the playerbase already experienced everything is sort of like adding the 3rd chapter to your 10 chapter book at the end, after everybody already read beyond the jarring story break.

I can’t help but think back to Dragon’s Dogma 2, Capcom just replicated this in the same fashion. So much cut content not yet in due to early release.

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Is this a meta commentary?

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Would be funny if it was and Hestia turns out to be the nicest person on the Mourningstar in an attempt to get players to hate everyone involved a bit less.

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Must be. I bet this is referencing @Mezmorki specifically, since this is sort of how he voiced his criticism about it. The tone and the words, all.

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Taking W after W on waiting to play it still

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If you buy it post-DLC (which obviously is going to come) in a bundle, you’ll be the real winner. I mean at least I was one of the 2.5 m pricks who ensured the project wasn’t abandoned, but damn. 70 bucks is a lot of money for half a story and an okayish game with it’s principles watered down compared to 12 years ago.

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Okayish? I thought you were slavering all over it? Also dissapointed to hear about the half a story thing, as in the original the end of the story is obviously the big hook.

Honestly a bit impressed with myself for holding off, I was slavering at the bit to play it, I even replayed DD 1 in the month leading up to it’s release. Still worst escort quests in video game history. But very fun.

As for the only having, I believe 4 skills? I played Greatsword in that playthrough so I’m used to having less skills.

It’s a good game, but the first had more depth to it in many ways. If you didn’t play the first, it will be great. If you played the first, especially with Dark Arisen upgrade, you will feel it a bit lacking.

There will be hardmode soon and that will make things a bit more interesting I hope, though.

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:disappointed:

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I still think “convicts” would have been both better and more accurate. After all, in the introductory shorts it showed that they went over our files with a fine-toothed comb. We are anything but “rejects,” we were chosen for this chance at redemption. The real “rejects” were all the other convicts that never left the Tancred Bastion and were sent on their way to whatever sentence awaited them unaware that they had even been considered in the first place.

But, at least from what I remember of the Discord chatter at the time, there was some concern that “convict” was already the community term being used by GTFO so they had to find something else. I don’t know; it wouldn’t have bothered me. It’s not like the GTFO folks coined the term or even the notion of penal troopers.

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It’s a nice story describing a warhammer citizen’s natural tendency to become cynical and detatched to protect themselves, which turns out to be the cause for their descent ; while holding on to faith too strongly in just one thing (through him i am) also being a cause of descent as well. You can say both sides are blinded by their beliefs and that everyone needs to change. Hopefully starting with Hestia’s religious dogma mixed with Zola’s grounded expectations.

People advocated for “varlets” as the player handles. Or something else when you officially join the warband at level 30.

Personally I don’t care/mind. Call me a reject. (Insert meme of H̶a̶d̶r̶o̶n̶ Hard-on dommy mommy).

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I think still being called rejects as weird as far as the story goes but I didn’t get as weirdly offended by it as other people did a yearish ago. Far bigger concerns than whatever they say in the first 2 words of a blog post.

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the characters we make ARE rejects. we’re only in the warband out of need, and it’s pretty likely that once that need has passed the inquisitor will at best consider extending longer offers to a handful of agents and have the rest of them executed as a safety measure. there’s no light at the end of the tunnel, just the choice of corruption and a painful death or service and a clean one.

or getting servitor’d. man i hope not.

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To be fair, Dragons Dogma was as deep as a droplet of water.

Everfall was great, but that is endgame content and sorely lacking in Dragon’s Dogma 2.

These issues was resolved with the Dark Arisen DLC and BBI, but Itsuno was not in charge of the DLC, so perhaps it is not a budget/time issue, but rather an Itsuno as director issue.

So far, I’m loving Dragon’s Dogma 2, but Itsuno appears to be a dreamer, a visionary, and both Dogma’s have the same issue: they don’t seal the bag on the ideas, a lot of them outdated, directed by Itsuno.

The worst thing about Dragon’s Dogma 2 is the complete lack of; " - Masterworks all, can’t go wrong!".

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I wouldn’t necessarily sign that statement. By PC Gaming standards, maybe. But remembering that Dragon’s Dogma 1 was a console title first and PC rerelease second, it was quite complex. My best friend who is a Sony Playstation Peasant found it quite deep.

For starters, double the armor slots and I will say this - The resistances mattered such a great deal more. You really thought about how you would put your gear together. The simplified torso-leg-cape-helmet system of DD2 does away with that. And most armor in DD2 is straight upgrades to their previous counter-parts, not sidegrades.

The pawn system was also so much deeper. They changed inclinations and behavior as you played the game. To get the best combo, Utilitarian with Mitigator, you really had to put effort in.
Pawn chatter was also so much more mature, it feels a bit too cheesy in DD2.
And the monsters, I feel you had to pay a bit more attention to them. But maybe that’s me.



Could be.
Itsuno confirmened hack. lol
Other theories floating around say stuff was cut or not put in for Monster Hunters sake, Dragon’s Dogma 2 was released as a hold over until Monster Hunter Wilds releases.

The movement certainly feels Monster Hunter and much less Devil May Cry compared to the first DD1. Everything being so sluggish.



Whatever the case, they definitely cut the release cycle short. They published the game the very last week of Japanese Financial Year. It’s obvious with how lacking many aspects feel. Here’s hoping the DLC can stitch it back together.

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My eyes kinda glazed over and I stopped reading.