Nerf Staff Psyker

I wouldn’t say it’s “just bad.” It allows DT Psykers to be much more staff-focused than VT2’s Sienna, which fits well with DT putting more emphasis on ranged.

However, I do think Peril/Quelling is at least a little undercooked as a mechanic. It wasn’t so bad with just Shriek ditching a huge chunk of Peril - that and the Burn are what Shriek is for. But SG was already great. I’d say making it even better was just bad.

I wouldn’t mind a mechanic that puts some unpredictability in Peril, to make high Peril more dangerous. And I’d support some sort of nerf to Quelling - slower, reduces toughness - lots of possibilities. ATM Peril is less a resource to be managed and more a button I have to press. I’d rather have it as-is than not at all, but it’s not particularly fun or interesting.

And this is WH40K. If team psykers are negligently failing to rupture space and time and suck their comrades into the Warp, they can at least explode with some regularity.

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it is bad for psykers themselves on relying on ranged crutches and it is also bad for others because trivializing the game. staves are just too way op and strong. it is just not healthy for the game. and obviously many other things should be nerfed, not only psyker in the specific.

you agree that there should be “some sort of nerf” to quelling but you think it is good being able to spam at no cost at all with staves, some of them having infinite cleave and just melting everything. it is a bit contradicting, but i assume you just want a middle ground, hence why “some sort”. people are scared of nerfs and changes, but it will only make the game more interesting and actually fun in reality.

Lets delete psyker entirely from warhammer

They trivialize true warhammer experience

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Well, sure, when you define any change from VT2 as “relying on ranged crutches,” which seems to be your position, then I guess it is just bad. I’m sorry I so badly misunderstood your previous post.

Crystalline Will? No offense, that’s an objectively bad node that any experienced Psyker avoids like the most zealous of Zealots. Definitely needs a rework.

Sounds great in theory, but sound cues barely function consistently as is in regular Damnation right now because too many Elites/Specs. A mechanic like this would surely be too much for the game engine to handle, unfortunately.

Now that you mention it, having slower passive Quell could be good for melee because Psyker has Warp Rider and One With The Warp that interact with high Peril in ways that would be beneficial for melee combat.

Scrier’s was not originally meant to cushion bad Peril management through emergency quell shutting down Overload.

It’s good that Scrier’s has become more accessible for Staves; but Warp Unbound is definitely pushing staff balance to the breaking point and I’d still like to see a Corruption penalty per % Peril Gen over 100% for that Talent, with the caveat that Psyker gets some additional Talents to cleanse Corruption actively without needing Beacon/Stims/Medicae.

Doing so would align with the idea that Psyker has tremendous damage potential, but a higher skill floor requirement to access that damage output.

Not as likely if Psyker had talents to cleanse Corruption themselves, but yeah for newer Psykers that could be an issue.

This is true.

This is also true, but when I suggested adding modifiers to Auric that could make Elites more challenging by tweaking characteristics like seen in Havoc (Final Toll) it was not well received. I’m also of the opinion that making Elites more challenging shouldn’t just be higher Elite health.

ranged crutches, because they are broken. many psykers not being able to be good at melee because all the time they spend is using staves or smite 24/7 which does not promote self improvement for new players, it just promotes only bad and boring gameplay, and many psykers using staves or smite 24/7 it is not even a stereotype, they are a lot. everyones free to play how they want, but it made the game very trivial and just boring.

the fact you think psyker is fragile, says a lot to be honest
psyker can be a machine if knowing how to play it, and even at damnation auric, there are still room for mistakes. in havoc you get oneshotted just like every other class so i exclude havoc

but just like i said, they do trivialize the game and not only psyker, but other classes too and other balance decisions too.

Havoc 40 psykers be like

So. Who can oneshot zealot?)

Who can oneshot ogryn?

Veterans can be oneshotted. Yes.

Playing good to trivialize game to others

Its sounds like something familiar… something sounds like work for the team.

U know we can go futher.

For example:

Doctors trivialize our disease experience

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I agree. TPD

There’s no reason to incentivize the devs to have a reason to cleanse corruption. It’s already bad that zealot has this option, and it’s kinda okay that vet has it because it requires the consumption of 1 out of 2 items that can be found in an entire map.

The staves just need heavy nerfs to what they can do. Quelling needs to be 3-4 times more time consuming (maybe even 5, to be honest), inferno staff needs to be 5 times more peril expensive and have an actual cleave limit, and not penetrate carapace or shields (also, remove blaze away and penetrating flames). Voidblast needs to have a significant stagger reduction when enemies are not in the direct center. Voidstrike needs a cleave reduction, and elektrokinetic is okay. Nerf Battle meditation so that direct kills and dot kills are differentiated, with dots quelling only 5% peril and direct kills quelling 10%

Balance this out by having interesting primary shots for each staff and now the staves are in an interesting place where the choice for more burst dps from their secondary attack is against a slower stream of consistent, targeted damage from their primary attack. Quelling is more focused on active decision making and more participation directly in combat, rather than just slowly killing everything, and carrying your team more and more based on how bad their dps output is compared to yours. This also means that by taking bubble shield, your dps can actually shrink, compared to shriek or scrier’s which will be more noticeably higher.

We’re missing multiple enemy types. No shield bruisers, no dreg mauler counterpart, lots of dreg specials are missing, etc.

I still don’t think the masses right now are big enough to be a threat if you nerf psyker. Even in encroaching garden rampage, the team very much has the dps without flamers or voidblast or ogryns that you can still easily beat hordes with the team deathball method and a little coordination. Not that we should balance around havoc 40 anyway, that mode should be sweaty, not the standard, but I rather have the class be neutered so that it’s more fun to play around than in its current state, where 90% of the time you see one you know it’s going to be a boring game with a boring bubble/DoT/stagger bot.

These suggestions are not well thought out. Consider a 5 times increase in peril generation from inferno staff combined with a 3 times increase in quelling time alone. That would mean you must quell five times more often, for three times longer durations. Rough back of the envelope calculation that would cut inferno dps by a factor of 3*5 = 15 times.

So in a game where you used to do one million damage, you’d now do 1million/15 = 67K. I know it’s not exactly right because I’m not counting damage done by just letting the dot tick away by itself after application (so you could apply the dot and try to kite for a long time), but generally the use of both inferno staff and flamer comes from the damage you do when you actively stream fire into clusters of enemies.

Suffice it to say it would make inferno the worst psyker weapon in terms of overall dmg done and capacity for horde clear which totally defeats the purpose of the weapon in the first place. And that’s before we also consider your suggestions to have carapace and bulwarks block it’s cleave dmg, in addition to also limiting it’s overall cleave, and removing blessings like like Blaze Away and Penetrating Flame (penetrating flame is a debuff buff blessing that boosts dmg against armor by all party members, and you normally don’t take it together with Blaze away since you’d ideally want one of your blessings to be Warp Nexus).

Among all these suggestions I think bulwarks blocking fire is the only reasonable one. So let me make another: Put a limit on the amount of soulblaze stacks an enemy can gain from Perilous Combustion (like Wildfire has), change the Psykinetic’s Aura talent entirely to do something else (so people bother picking something else), and give every class a base 0.75% CD reduction from Elite/Specialist kill while in coherency, such that the effect of Psyketic’s Aura is slightly nerfed (from 4 to 3% per kill) and every class contributes the effect but only while in coherency, losing party members means losing CDR, and you can’t run around soloing with it).

Changing the primary fire of the staves to make them more unique is a fine idea by itself, but I see nothing reasonable in the suggestion they should be nerfed otherwise.

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basically this thread asking for more focus on melee combat and less ranged, because strong ranged weapons can keep psykers from ever having to melee, right?

the smite crutch is probably the most egregious example, but blasting infernus almost non stop comes close.