Mortis Trials Ogryn Grenade Build lagging the game

Issue Type (Required):

Player Mechanics

Issue Description (Required):

Ogryns lagging the game in Mortis Trials.

Grenade builds are becoming very common as Ogryns can basically throw infinite box bombs and even duplicate them.
The goal of this bug report isn’t to nerf the build , but we need some hotfixing to make the game not lag every time they go crazy (which is every five seconds)

Even running on an SSD with raytracing off and all gibs, ragdolls, etc turned completely off doesn’t solve the issue. It might have something to do with smoke effects.

Just fixing the lag would be nice. its giving me a headache when I try to play with the frames skipping due to the constant explosions.

Running on
32GB G-SKill Ripjaws 3200 RAM
R7 2700x
4070Ti S OC
Solid State Drive

Steps to Reproduce (Required):

1: Play Mortis Trails as Ogryn
2: Use a grenade focused build with box of bombs.
3: Throw Grenades like crazy.

Mission Name (Optional):

The Psykhanium

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Often (<75%)

Platform (Required):

PC - Microsoft Store

Even outside of mortis trails, box grenades, shredder grenades, and barrel explosions all create heavy lag spikes that are very annoying.
It would be nice if there could be some improvement/fixing done to reduce that.

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