Monsters can teleport close to distant players across a gap when switching targets

Noticed this to happen specifically when the monster switches targets and when the player is at a distant place where the monster would normally have to jump to.


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The paths monsters take are the same as regular mobs but they’re lacking jumping animations. So they seem to teleport when they’re actually umping over the gap. Annoying but I’d call it a feature by now.

EDIT: Not ture. All monsters have animations and they use it. (see my post below)

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Bruh.

Basically what kuli said.Any sort of LOS breaking obstacles(like a pillar)and uneven terrain also causes them to teleport to you

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in the second clip, why does the rat ogre teleport the first part, but jump the 2nd part? Is that because they only implemented a jump animation for the second part of that particular jump, or how does it work exactly?

Also, i knew rat ogres could jump, but i have never seen any other monster jump. All the other monsters either charge or jump down and climb back up. or are the situations like in the troll clip, when the troll is supposed to jump but we just don’t see it because its not in the game? how does that work?

I’m pretty sure the teleports are bugs and not just animations we are not seeing. Unless every monster is able to jump big gaps, then i’m wrong, i just haven’t seen any monster do that except from rat ogres, the others monsters always go around or climbed up/down when los was broken in my games.

I also had a clip recorded from like a long time ago, where a assassin jumped down and instantly teleported a gap and insta ganked someone. So yes they have a jump animation, but he went over the gap much faster then the time it takes to do his animation? If the assassin in my case (or boss in this case) would of looked at the gap for a couple seconds, standing still and then proceeded to teleport across, yes i would say its an issue with animations bugging out, but in my case (and this case) its instant, they just skip it. even tough assassin’s and rat ogres have animations.

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in the second clip, why does the rat ogre teleport the first part, but jump the 2nd part? Is that because they only implemented a jump animation for the second part of that particular jump, or how does it work exactly?

I’ve tested this yesterday and found out the rat ogre’s navigation on this spot of Enchanter’s Lair can’t jump the first of two jumps. The rat ogre climbed down and back up and would then make the second jump as normal, like in the video.

In the Festering Ground clip, what do regular mobs do at this location? That’s the thing you have to think about. They jump from one side to the other, they don’t drop down and climb up again. So, the pathing says: jump. Monsters don’t have animations for this kind of ‘pathing jump’, so they ‘teleport’. There are dozens of clips from Halescourge at the three catwalks locations that show this behavior.

From my understanding, the Rat Ogre jump is not meant to be used in movement, it doesn’t follow pathing directives with it. It’s more like a ‘skill’ that the rogre can use like Troll puke or Stormfiend fire blast.

EDIT: Not true. All monsters have animations and they use it. (see my post below)

I see. But thats the thing though, i’ve never seen normal enemies jump from the troll location to that player location, they always pathed around, i should test it.

Oh ok, but he climbed down and back up, you say? Does that mean you saw his animation or he just teleported the first part again?

I just checked on Halescourge at the broken bridge: All monsters have animations for jumping over gaps and they use them.

I also checked that location on Festering Ground. With only me and the monster being on the map, all monsters pathed as expected and they jumped over the gap using their animations. Some things felt off, however, as this gap requires a rather wide jump so the animations don’t match the distance all the time. They’re also kinda ‘sped up’ because of the distance. The Chaos Spawn, for instance, kinda landed midair and teleported the rest of the distance straight to the platform where its attack animation started to play.

So, I assume that under certain circumstances animations can get lost. Latency might also be a factor (like enemies walking through air) even though the clips in OP are from the host POV.

EDIT: I managed to reproduce the Troll teleporting:

Now, TBF, I teleported quickly to the other side myself. But this might happen naturally ingame when the Troll switches aggro from one player to the other. So, in OP’s clip I think Saltz took aggro by shooting the Troll and everything else seems identical to my clip.

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Thank you for clarifying, i appreciate it.

Another clip, featuring a Minotaur this time. It’s the pathing monsters take here before jumping over the gap. Everytime they are on the highest platform (that’s where they spawn I think) and have to go down to get to someone on that tome platform, they skip their jumping animation and just teleport.

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