Lighting produces weird tiled textures

Issue Description:
With certain lighting (fairly common) lighting appears to cause textures to appear in distinct blocks rather than as a smooth surface.

Steps to Reproduce:
For me this happens most often in the Torrent and some places of Enclavum Baross on the walls, but I can consistently reproduce this using character skin tones and standing by the lighting at Brunt’s Armory. See attached screenshot.

Graphics card: AMD Radeon RX 7900 XT.
CPU: Intel(R) Core™ i7-4790K CPI @ 4.00 GHz

Mission Name (If Applicable):
Torrent/Enclavum Baross

Platform:
Steam

Reproduction Rate:
Constant (100%)


Upload Supporting Evidence:
See screenshot

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Last upload for now, Refinery Delta-17, sand area after getting off the elevator at the midpoint.