Lack of wound inflicted on ennemies with the special attack of the chainswords,the chainaxes and the new esvicerator

Okay I know that I already made a topic not too long ago on the chainsword and I know it is a point that I already made on the topic Chains weapons are wrong but I felt that it would be better for this suggestion to get his own topics than it get lost in the 468 comments of Reginald’s topic.
The chainswords and chainaxes,when unreeved,is able to dismember mobs and is able to put nice sawing wounds on the corpse of mob,be they flak armored,unarmoured,infected,maniacs or simply built different(bullwark and reaper).

The special action,now,is able for the most part of bisecting a mob with a heavy attack(very nice),dismember or behead a mob or ,with the stab attack of the chainsword,completely stripe away the flesh of a body part.
Everything up here is as it should be BUT if you hit a flak armored bruiser in the torso with a special attack or if you uses the special action for it intended functions:dealing with ragers,maulers or an ogryn,you can put up to 4 saw attack on a mob that,if it didn’t finish with a limb or head hit,can causes it to drop dead without a sign of damage on the corpse except maybe a bloodstain or a strange round decals that doesn’t really fit the killing blow .
Also if there is a piece of clothes or armor where you hit ,suddenly the decals mentionned above is extremely rare to getIdon’t think that just a piece of clothes or flak armored should transform visually the special action killing blow from a saw and cut attack to a blunt one
So what I would like to see is as follow:the special actions applies a sawing decals to the mob akin to the one that the unreved moveset applies only a bit bigger OR that Fatshark takes inspiration from the old esvicerator and put the same type of decals this weapon got on reved attackThe old esvicerator is quite perfect in term of decals but the new esvicerator got the same problem as you can in the picture below

here is the kind of decals that unreved moveset can apply and that I would like to see applied on a special attack move,except maybe a bit bigger.



Here is what a bullwark back looks like with multiple special action attacks.




I think we would all agree that compared to the decals in the first 3 screenshot,there is a distinct lack of wounds on the last 3.It doesn’t help the special attack feels the be-end to tough target it is supposed to be.

So… your concern is, if I’ve read and understand this correctly… is entirely cosmetic and has zero impact on gameplay.

Weapon damage feedback just like dismembrement or gore does has a effect on gameplay though?The decals system for the ranged combat was an excellent idea to improve the feels of gunfight for exemple.
I have seen my fair share of people saying that they love the plasma or thunder hammer for the wound they inflict on mob.
And this feedback does not fit perfomance feedback anyway.

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Dunno what difficulty you’re playing on mate, but at Damnation+ (hell even Heresy) you’re not really looking at a blood decals to gauge damage feedback.

Damnation/damnation auric and I would not agree.Ido for exemple.
The intention is not to gauge damage per say though?It just to feels like the weapon you used did damage.
Anyway a feedback should not be discarded just because the top difficulty ask you to go quickly through the level for the reason that while damnation HISG/maelstrom is the end goal of the game,I don’t think this is where the majority of the player base is.
If so why bother at all with the gore system,just desactivate it all in the graphic setting.

Noted. Feedback is feedback.

That’ll go on the list along with every other problem the game has ranging from server latency issues, buggy specialist audio cues and oh yeah the poor crafting system worse rewards.

And the fact that when they attempt to fix something they tend to break at least 2 other things.

Well now your reply is starting to be off topic.
I don’t think that the team working on the server or the gameplay system are going to get their work pipeline disturbed by the vfx team adding an existing decal to some weapons attacks.

I would also love it if blunt weapons splintered enemy heads into their necks instead of just taking their heads off. Imagine if you could make a mauler’s helmet look like a partially drived railway spike into its own chest. Oh well, maybe that’s going too far with it.

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I do not know if this what you refer to but some blunt weapon attacks like a hammer overhead do drive the skulls of the chaff into their spine.
You can see happen if you squint you eyes in this video at around the 1 min 41 seconds.

I replayed recently with the old esvicerator.
The decals it applies on the mobs when reved up is top notch and that exactly the type of wound i would like to see be applied with the chainswords,chainaxes and new esvicerator.
Here is what i’m talking about ,applied with the special attack





They do? There is a half-mushed head damage model when you headshot kill things with blunt weapons. The Dueling Sword MkIV stab lopping off heads feels much sillier.

yeah there is.it’s often applied with the overhead of a blunt weapon but it’s even present with the esvicerator’s overhead which in my opinion is a bit silly: it really emphasize the blunt side that is often critiqued from the chain weapons.This point is a minor nitpick and i admit as such though.

It’s true though that stabbing attacks from duelling sword and devil’s claw doesn’t have a proper decals applied to them.To me, a real thin cut decal could do the tricks for the wound a stab could occur.

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