It took me about 20+ hours to get a class from 0 to 30, iirc.
While Damnation matches might not be 100% to this, it should allow you to max out a couple of weapons or start experimenting with all of them.
It took me about 20+ hours to get a class from 0 to 30, iirc.
While Damnation matches might not be 100% to this, it should allow you to max out a couple of weapons or start experimenting with all of them.
Wow quite a lot here, some great but some terrible and in desperate need of changes so here’s my thoughts (skip to the bottom if u want the tldr:
While this sounds pretty good nowhere here does it say how many weapon xp we could get from a from a mission.
How much xp can a player expect from sacrificing a weapon and how much does the tier or being of the same weapon family affect it? Would how far along on the family’s progression also affect how big a boost I get or would the amount of xp needed to jump to the next tier be consistent whether I’m on the first tier or the near the last
Please tell me this won’t make the new empowerment stuff too expensive will it?
So weapon family’s progress is the same across all classes? ok that’s pretty good
Another good decision, finally I can put my greys and greens to good use
This is the one part I me and others can agree is by far the worst thing of this new system due to the many questions but also lack of player involvement and that pic is a perfect example why.
So it’s literally a marker for telling us to pay more… why?
Nice to see they can’t be bricked, now I just need the abilty to change the stats to my liking (0 modifier weapon when)
So every weapon why buy is basically a base to change between the other marks. Great for lessening the grind but these great changes only further highlight the bad
Have mixed feelings on this but that’s mainly due to the weapons and the wacky combos the more powerful ones can now achieve any weapon coming to zealot, hope we can at least see some buffs to the less powerful ones.
Good idea, just hope it gives enough to be worth it
Fantastic changes but it’d be nice if we could have a way to directly search for specific weapons and have the option present weapon inventory in a more grid like manner so we can navigate it quicker.
Brunt has always been inconsistent and with the supposed grind this seems rather counter intuitive even with the new changes making a 380 easier, getting a 380 in the stats you want though will still be grindy especially for new players.
Then please nerf weapons that are over preforming like the plasmagun and buff underpreforming ones like the infantry lasgun, implement something to track weapon and blessing use if u have to because this system alone will do nothing to encourage them to be used if they’re still bad
What’s it look like, can we expect more free weapon cosmetics or will I need to stick to mods to use basic colors besides blue and red
Then change that
By the throne, that is way too much even with the other stuff that makes progressing faster. Lower it down to say 4 to 6. Players play more when they get to play with cool stuff and not spend all their time grinding
tldr:
You’re on the verge of a pretty great update, don’t let it be ruined by such easy to fix issues
Also add hub keybinds please, it’d be the world of convince for players who don’t like wasting time
Explain how this is “in a good way” ?
if I have 6/10 Tier 4 blessings today, I can apply these to my current weapons (lock restrictions aside) at a modest resource cost.
After the transition, I’ll only have 3/10 Tier 4 blessings that I can apply to my weapons at a modest resource cost. 6 is twice as much as 3 last time I checked.
More to the point, the Tier 4 blessings I’ve collected are MORE LIKELY to have been the good ones I want because they are good and I was willing to sacrifice a weapon with it to earn the blessing to apply to other weapons.
I’m supportive of the new system, but this statement feels like FS is trying to candy coat what can be, in realistic terms, a very real step backwards in terms of item progression. Don’t try to candy coat things like this.
In a word: amazing. Can’t wait.
It is good, because you can now choose which ones you have unlocked.
If you have a bunch of blessings that you do not care about, you can now pick the 2-3 that you do care about instead.
Question for clarification:
If I have a a given blessing with Tier 3 + 4 in my library, the dev blog says that will grand me a full “subvisision” worth of mastery (so if the weapon has 10 blessings worth of mastery subdivisions I’d get one).
Am I correct in that if I have a Tier 3 + 4 and thus “maxed out the subdivision” for that blessing that Tier 1 + 2 versions of the same blessing provide no further value?
Is that correct? Are others reading it this way? Can you confirm?
But what if I have 6 already unlocked that I care about want to use across different builds… and now I can only pick 3 of those 6.
From what i understood, that would only be the case if you did not have any low tier blessings unlocked.
Currently owned low tier blessings also factor in to how many blessings you get to unlock after the update.
Also, you do not lose any of the weapons that you already have. And those weapons do not lose the blessings that they have on them.
See my question I asked earlier of Fathshark a few posts up.
The issue, if I’m reading this correctly, is that if you “max out a blessing” the “overage” you have for that blessing by having multiple tiers unlocked currently doesn’t translate into more mastery, it’s just lost.
There is ONE subdivision of mastery progress for EACH blessing in the pool (9 blessings = 9 subdivisions). If you have tier 1, 2, 3, and 4 for a given weapon, you max out ONE subdivision (even though a tier 3 + 4 alone would be enough) and the overage is lost.
It would be nice if you people at fat shark treated the weapons like it’s a pen and paper game and standardized the weapon stats or let us choose the stat distribution so that we actually have agency. has things are right now its Brunt’s slot machine and gotcha machine casino not an armory.
the logic behind this is parts and the fact that weapons we use are not being made by hand at a forge using feel and eye measuring. they are mass produced and made with machines and proper tools at the level of an interstellar civilization.
also, random magazine sizes and spare ammo needs to go away no army since the invention of the lever gun and mass production and had random magazine and clip capacities they use standardization so it’s the same thing no matter where what.
Which is why, if you have a blessing you care about, you might NOT want to scrap it ahead of the update because you might not be able to get it back (assuming other blessings are a higher priority for you to pick at the onset) until you grind out more mastery first.
I think long time players are going to surprised by how little mastery they might end up with after this update if the numbers work as they appear to.
If that is the case, the blessing migration would indeed be a straight downgrade for the player.
Based on older statements as well as this statement from the OP:
i thought that each blessing that we currently own, will translate into mastery xp. So we just gain mastery based on the blessings that we currently own, unlocking blessing points via mastery rank ups and allowing us to freely allocate those blessing points to any blessing of our choice (within the rules, having to unlock a few low tier blessings before getting to T4).
Yes - hence asking @FatsharkStrawHat for clarification since this nuance wasn’t explicitly clarified in the OP.
This also means that for weapons with a high number of new blessings being added to their pool, even if you completely maxed all blessings today under the new system you’d only be 50% towards mastery.
Also consider this… each blessing might be “capped” in terms of how much mastery you can get from it (as I suspect), but then you need to invest at least 15 mastery points to unlick Tier 4 blessings (5 at tier 1, 5 at tier 2, five at tier 3 to get to tier 4). So you’ll need 16 mastery to just be able to unlock 1 tier 4 blessings.
Now consider this… we don’t know what the mastery bar looks like. Are these mastery points earned at an even rate or are they curved towards the end? Getting 4 subdivisions of mastery may not even equal 16 points in terms of earned mastery on the progress bar.
I’m glad we’re moving towards a more deterministic system, but I’m preparing myself for a let down in terms of how much mastery progress I’ll really have post update.
My amped status is at maximum. Cannot wait O=
That was the thinking earlier, yes. That each blessing at each tier was pooled against a total amount of blessings, and everything contributes somewhat to your new progress.
Now it seems that each blessing only pools together your current tiers of blessings for just that type, and maxes it out, potentially wasting the overage.
I’ve been a few weeks now casually buying up Tier 1 + 2 blessings to extract from the armory (spent a few million dockets all told) - but a lot of this effort was wasted if I already had tier 3 + 4 blessings of that particular one.
See the continuation of this paragraph:
if a player knows a Tier 4 but not Tier 1, 2 or 3, the migration system will automatically grant a bit over two additional segments, bringing it to over 75% of the segment’s progress for that Blessing. In a nutshell, if a player has a Tier 4 Blessing they will automatically get a bit over 75% of the progress corresponding to the Blessing on the Mastery track. Similarly if a player has a Tier 3 Blessing they will receive exactly 75% of the progress. And if they know Tier 3 and 4 of a Blessing (but not Tier 1 and 2), then they will get 100% of the progress for that segment.
So each blessing is assigned a “segment” and once you hit 100% that’s it. Notice a Tier 4 blessing gives a little over 75% of a segment and a Tier 3 blessing gives exactly 75% of a segment, and the combination of the two only gives 100%. It does not give 150+% with the overage going to overall progress.
FS should have some scientist or lawyer proofread their explanations to make sure that they are precise and unambiguous.
Or just anyone who is frequently using precise language.
Official statements should be precise, unambiguous and factually correct.
There still are many blessing descriptions that are flat out wrong.
Such as any blessing stating “…up to x% power…”, when in reality, it is x% power per stack (and has been for at least ~1 year).
I am just a random forum user and even i proofread most of my forum posts a few times to make sure that i am using precise language, and am properly communicating my message.
That is why most of my posts have multiple edits.
@FatsharkStrawHat I frequently proofread theses, presentations and such for my peers (spelling, grammar, coherency, comprehensibility, formating, factual errors, etc.).
You guys should have someone doing that for ingame descriptions and announcements.
FWIW, I’m a boardgame designer so writing clear rules and instructions is really important. These sloppy/ambiguous descriptions drive me crazy.
Encouraging players’ agency and still saving RNG in the form of potential max stats instead of allowing players to change stat bars however they want which is very easy to do. If I want to dump mobility/defense/ammo stat for ammo spent blessings procs let me do it. And also return hordes on timer (meaningless intentional change) and fix events spawns the issue exists almost half a year.